A middle school teacher who games writes the calm screen-time book
Ash Brandin (Mx., they/them) has spent their whole career in public middle schools, first teaching orchestra, then social studies, and now running a school library. Online they are TheGamerEducator, where hundreds of thousands of parents follow their posts on kids and screens. They grew up seeing video games as one hobby among many, next to violin, baking and bike riding, and they wrote Power On for parents who feel guilty and outgunned.
Ash Brandin. Photo by Dave Morgan.
The starting point is moral neutrality. Screens are a tool, and screen time can serve the whole family: it can give a parent 30 minutes to make dinner, let a kid unwind after a day of being told what to do, or bring everyone together around a show. The book asks parents to judge screen time by what it does for their family, not by a number of minutes.
The ABCs: access, behavior and content
Brandin's main framework has three parts.
- Access: when, where and how kids use screens, adapted to the day. A long car ride and a school night can have different rules. Predictable access, and the occasional "yes day," cut down the scarcity that makes kids cling to a device.
- Behavior: treat a meltdown at the end of screen time as information, not a verdict. If an hour of Minecraft buys 90 minutes of tears, that trade is not working; the fix might be a warning before time is up or a better stopping point.
- Content: what is on the screen matters more than the clock. A game with natural stopping points ends more easily than an endless feed.
Two more frameworks cover the rest. S.T.A.R. is for online safety: Settings, Time, Ads and the App Store, and Restriction. N.I.C.E. is for setting a boundary that holds: it should meet a real Need, take the kid's Input, be Consistent and be Enforceable.
Name what you are doing on your phone
One of Brandin's most practical ideas is about parents' own screens. Kids see a grown-up on a phone and assume it is leisure, because for them it always is. Saying "I'm paying the water bill" or "I'm texting Grandma about Sunday" shows a kid the difference between using a device for a task and scrolling for fun, and makes the household rules feel less like one standard for kids and another for adults.
It fits younger kids and gamers best
Readers who came to it from The Anxious Generation say it challenged them without converting them, and some disagree with the book's view that many screen problems are parenting problems. The book is strongest on kids up to the tween years and on video games; it has less to say about teens, phones and social media feeds. If your fight is over an eighth grader's smartphone, read it alongside a book focused on that.
Hear Brandin talk it through
With Debbie Reber of Full-Tilt Parenting, on screen time without fear or power struggles:
On the Parent Tech podcast, walking through the ABCs:
Read it with
For gaming specifically, How to Raise a Healthy Gamer is the step-by-step plan for a kid whose gaming has become a problem, and A Parent's Guide to Video Games summarizes the research on games and kids. For the opposing view on phones and social media, read The Anxious Generation. To set up the controls the S.T.A.R. framework covers, see setting up parental controls for gaming.