Technology in schools

Schools should teach tech, and be slow to teach with it.

Coding, design, and how apps are built to hold attention belong in every school. A Canva template for the science fair or a chatbot for the term paper often does the part of the work that was the lesson.

Try this before you read on. Open any AI chatbot and type what a 5th grader would: help me with my science fair project about plants. Then count the decisions it leaves for the kid. The question, the steps, the materials list and the poster layout usually arrive in one reply, with an offer to do more.

For an adult at work, that reply is the product. For a 10-year-old, those decisions were the project.

Two different things hide under the phrase “tech in schools.” Teaching tech means teaching kids how technology works: how a computer follows instructions, how an app gets designed, how a feed decides what to show you. Teaching with tech means using a tool to do schoolwork that could be done another way. The first is a subject, and most schools teach too little of it. The second is a method, and it needs a reason every time.

A 4th grader who builds a science-fair board with scissors and glue decides what goes where, runs out of room, and starts over. A 4th grader in Canva picks a template. Both boards look fine on the day, but only one kid did the layout. Research works the same way. A 9th grader who asks a chatbot for sources gets a tidy list and a summary, and never finds out that half the sources disagree. Working out why they disagree was the assignment. Teachers call that part productive struggle, and most tools are built to remove it.

Dan, who started Screenwise, puts his own family's rule on our story page: “No YouTube, no Minecraft, no Roblox, no TikTok, no ChatGPT. That works for us (for now!) — but that model doesn't have to work for you.” Your family can land anywhere on that. The school question is narrower: which work should a kid do by hand, and which technology should they learn to understand?

The rule this page argues for is short. Teach tech on purpose, and teach with tech only when you can say what the tool adds that the struggle doesn't.

Teaching tech

Teaching with tech

Build a game in Scratch and fix the bug that lets the cat walk through walls

Play a math game that pays out coins for right answers

Redesign a real app screen and test it on three classmates

Make the science-fair poster from a Canva template

Work out why YouTube plays the next video on its own

Watch a YouTube video about the water cycle

Learn how a chatbot is trained, and catch it inventing a source

Ask a chatbot to find sources for the term paper

Learn to type, name files, and search with the right words

Do the same worksheet on a Chromebook instead of paper

The right column is not banned. Each item needs a reason the left column doesn't.

How sure we are

Some of this is proven, some is counted, and some is our call.

What the research shows

For most of the school day, teachers and paper beat screens.

In a randomized trial with nearly 1,000 high school students, a plain ChatGPT-style assistant raised practice scores 48%, then students scored 17% lower on the exam once it was gone, and they didn't notice they had learned less. A tutor version that gave hints instead of answers avoided the harm. Separately, reading comprehension is better on paper than on screens across more than 170,000 readers, and the gap has grown over time.

The studies, sorted by what they found
What families tell us

AI use climbs fast after 2nd grade.

Nationally, 54% of US teens have used a chatbot for schoolwork and 1 in 10 use one for all or most of it (Pew, 2026). We ask Screenwise parents: "ChatGPT / Claude / Gemini: does your kid use any of these?" Of 580 families, 16% say yes for kids in pre-K to 2nd grade, 34% in 3rd to 5th, 58% in 6th to 8th, and 63% in high school. ChatGPT's own terms set 13 as the minimum age and Claude's set 18, so many of the 8-to-11-year-olds in that count are using tools set for teenagers or adults. Google is the exception: it offers Gemini to under-13s through parent-supervised Family Link accounts.

What we think

The line on this page is our judgement.

Teaching tech versus teaching with tech, the six questions, and the grade-by-grade defaults below follow from the research. No study has tested them as a set. Treat them as a starting position for your school, and change them when your own check-ins say to.

An old argument

In 1980, a mathematician said the child should program the computer.

In 1966 and 1967, years before most adults had touched a computer, Seymour Papert and three colleagues designed Logo, a programming language for children. Soon after, at MIT, kids were using it to steer a small robot “turtle” across the floor, drawing as it went. When the drawing came out wrong, the kid had to work out which instruction was wrong. In his 1980 book Mindstorms, he described what schools were doing with computers instead:

“In many schools today, the phrase ‘computer-aided instruction’ means making the computer teach the child. One might say the computer is being used to program the child. In my vision, the child programs the computer.”

People who worked with him built on that. Mitch Resnick's group at the MIT Media Lab released Scratch in 2007. More than 150 million young people have used it since. It is still the best first step into computer science most kids will get.

Papert's test sorts almost every tool on this page. In Scratch, the kid tells the computer what to do and fixes it when it goes wrong. In a math app that pays out coins, or a chatbot that drafts the report, the computer does the thinking and the kid follows along. The chatbots are far more capable than anything Papert saw, and his question still applies to them.

Teaching tech

Every kid should learn how technology works before they leave school.

Five subjects, starting in kindergarten. Much of it happens on paper, and the rest is screen time spent studying the screen.

How products and design work

Every app a kid uses was designed by people making choices: what the button says, what shows up first, what is hard to find. A kid who has designed a screen themselves starts to see those choices everywhere.

In class
Sketch an app screen on paper, hand it to a classmate, and watch where they get stuck. Then redraw it.
What we know
In Stanford's national study of 3,446 high schoolers, two-thirds could not tell news stories from ads on a news site's homepage, and 52% took a video filmed in Russia as strong evidence of US voter fraud.

Computer science

How a computer follows instructions, how to break a big problem into small steps, and how to find the bug when it does the wrong thing. It starts on paper in kindergarten and ends in real code.

In class
Unplugged games in K-2 (give a friend exact steps to draw a house, then fix the steps). ScratchJr, then Scratch. A text language like Python by middle school.
What we know
Only 60% of US public high schools offer a foundational computer science course, and 12 states require one to graduate. One high school CS course is linked to 8% higher earnings later. A review of 105 studies found learning to program also improves reasoning and math, with the biggest gains on skills closest to programming.

Computer class

The plain basics: typing, saving and naming files, folders, keyboard shortcuts, searching with the right words, knowing where a download went. Kids raised on tablets often reach middle school without them.

In class
Ten minutes of typing practice a few days a week in 3rd through 5th grade. One lesson on files and folders a year, with a real project to organize.
What we know
US 8th graders' computer and information literacy scores fell from 519 in 2018 to 482 in 2023 on the international ICILS test, and a quarter did not reach the lowest level.

Design thinking

Find a real problem, talk to the people who have it, build a rough version, watch it fail, and improve it. Most of this happens away from a screen, which is why kids learn so much from it.

In class
Redesign the lunch line, the cubby system, or a game for a younger sibling. Interview the people who use it before building anything.
What we know
The research here is thin. Reviews find gains in creativity and engagement, but few studies have control groups, and none we found shows academic gains. We include it because talking to real people before building is the habit a chatbot skips.

How tech persuades, influences, and hooks

Streaks, autoplay, infinite scroll, loot boxes, the red notification dot. Each one is a design decision made by someone paid to increase time spent. A kid who can name the trick has a defense against it that no filter gives them.

In class
Count the prompts to buy something in a free game. Turn off autoplay for a week and compare. Put two kids' feeds side by side and ask why they differ.
What we know
In 2022 the FTC made Epic Games pay $520 million, including $245 million in refunds for design tricks that got Fortnite players to make purchases they didn't mean to. Classroom studies show kids learn to spot these tricks. None yet shows that knowing them cuts screen time, so treat this as understanding, not a cure.

Teaching with tech

Every tool used to teach has to earn its place, one assignment at a time.

Most of the technology in a school day is this second kind: Chromebooks for worksheets, slides for presentations, adaptive apps for math practice, and now chatbots for research and writing. Each arrived with good intentions, and each tends to take a hard part of the work and make it easy.

Sometimes that is the right call. A simulation of planets in orbit shows something paper can't. A text-to-speech tool opens a book to a kid with dyslexia. A video call brings a scientist from another continent into the room. In each case the tool adds something the kid could not get any other way.

The trouble starts when the hard part being removed is the lesson. Laying out a poster teaches planning. Finding sources teaches judgment. Writing a first draft teaches thinking. A tool that does those for a kid produces a better-looking result and a kid who learned less. The classroom research points the same way: for most of the school day, teachers and paper outperform screens.

The struggle has to be within reach, though. A review of 53 studies found that letting students attempt a problem before being taught helped them understand it better, but for 2nd to 5th graders the order flipped and teaching first worked better. Young kids learn from hard work they can finish, with an adult close by. Frustration they can't get through teaches them nothing.

What is the kid supposed to get better at, and does the tool do that part for them?

Ask it of every assignment that opens a laptop.

AI in schools

The AI adults use at work is built to do the work. That is the wrong job for a kid's AI.

The chatbots adults use every day are tuned to be excellent employees. Their instructions boil down to this: work out what the person wants, do as much as you can on your own, check in only when you're stuck, stay encouraging, and get the job done.

For a knowledge worker, that is the product. An adult with an AI assistant can research, write, build, and automate things that used to take a team. Plenty of parents reading this use one all day.

Give the same assistant to a 12-year-old and every one of those instructions works against them. Working out what they want means they never have to say it clearly. Doing as much as possible means doing the thinking. Checking in only when stuck means the kid never gets stuck. Staying encouraging means the weak idea gets praised. Getting the job done leaves nothing for the kid to do.

The agreeable part is not an accident. Researchers at Anthropic, which makes Claude, found in 2023 that the leading assistants tend to tell people what they want to hear, because the ratings used to train them reward it. In April 2025 OpenAI rolled back a ChatGPT update after users found it too flattering.

A kid doesn't need an employee. They need a coach, and a good coach sometimes says no.

The studies so far

When kids can pull answers out of an AI, homework scores go up and learning goes down.

  • Answers on tap raise homework scores and lower test scores.

    Nearly 1,000 high school math students in Turkey: +48% on practice with a plain chatbot, then 17% lower on the exam without it. Students mostly asked it for the answer, and did not notice they had learned less. (Bastani et al., PNAS, 2025)

  • A better essay is not a better writer.

    University students revising with ChatGPT improved their essays more than students helped by a human expert, but learned no more and transferred no more to new tasks. (Fan et al., British Journal of Educational Technology, 2025)

  • Tutors built to withhold answers can work.

    A Harvard physics tutor designed to walk students through each step roughly doubled learning gains over an active-learning class, in less time. A teacher-run after-school program in Nigeria using a chatbot raised English scores 0.23 standard deviations in six weeks. (Kestin et al., Scientific Reports, 2025; World Bank, 2025)

  • Only if kids use them.

    Two years, 18 Tennessee middle schools: a coach-style tutor helped about as much as ordinary online practice. The median student messaged it in 17% of the sessions where they made a mistake. (Oreopoulos and Low, NBER, 2026)

  • The pattern shows up worldwide.

    In the OECD's 2025 PISA survey, students who used AI to draft, summarize or research scored about 20 points lower in science, around a year of school. Among frequent users, those taught to judge AI output did better. This is a correlation from a survey, not an experiment. (OECD, 2026)

Built for adults at work

What a kid's AI should do

Works out what you want and fills in the gaps

Asks what the kid thinks first, and waits for the answer

Does as much as it can on its own

Does the smallest useful piece, then gives the work back

Checks in only when it is stuck

Checks in at every step and asks the kid to take the next one

Encouraging and agreeable

Plain about weak spots: "your second paragraph contradicts your first"

Finishes the job

Stops before the part the kid is there to learn

Sometimes the right answer is “go do the real part first.”

Refusing to write the essay is the easy case, and most tutor modes already do it. The better version won't move on until the kid has done the part of the work that happens out in the world.

  • 1

    A 7th grader wants help building an app that reminds kids to feed their pets. A good AI coach does not write code yet. It asks who has this problem and sends the kid to talk to three friends with pets. The code conversation starts after the kid reports back what they heard.

  • 2

    A 5th grader asks for a report on the creek behind the school. The coach helps plan what to measure and who to call at the county parks office, then waits until the kid has been to the creek with a notebook.

  • 3

    A 10th grader wants to write a persuasive essay on later school start times. The coach asks them to survey ten classmates and interview one teacher before it helps with an outline.

Adults can skip the legwork because they have done it a thousand times, and a kid hasn't done it yet.

Several products now ship a tutor or study mode, including Khanmigo, ChatGPT's study mode, and Claude's learning mode. They are a real step forward. Many still sit one tap away from the default assistant, so the setting has to be locked by how the school configures the tool, not left to a kid's willpower at 9pm.

Here are instructions a school can paste into any AI tool it sets up for students, or send to a vendor as the standard to meet. Fill in the grade and the skill.

Instructions for a kid-facing AI coach

You are a learning coach for a student in grade [X]. Your job is to help them get better at [the skill this assignment builds]. It is not your job to finish their work.

- Before you help, ask what they think and what they have tried. Wait for their answer.
- Give the smallest hint that gets them moving. Do not write sentences, code, or answers they could produce themselves.
- After each step, give the next step back to them.
- Be direct. If an idea is weak or an argument has a gap, say so and ask how they would fix it.
- If the work needs real-world steps (an interview, a measurement, reading a source, testing an idea on people), ask them to do it and report back before you go further.
- When you state a fact, say where it comes from and how they could check it.
- If they ask you to do the work for them, say no, say why in one sentence, and offer the next small step.

Decision framework

Six questions before any tool goes in front of a kid.

For a teacher planning one assignment, a principal renewing a license, or a parent looking at tonight's homework.

  1. 1

    Is this teaching tech, or teaching with tech?

    If the tool is the subject, the screen time is the lesson. If the tool is the method, keep going down this list.

    Go
    Learning to code in Scratch. Taking apart how a feed decides what to show.
    Stop
    Nothing stops here. This question only sorts.
  2. 2

    What is the kid supposed to get better at?

    Name the skill in one sentence. If nobody can, the assignment is not ready, with or without a tool.

    Go
    "Weighing two sources that disagree." "Planning a layout that fits the space."
    Stop
    "Learning about volcanoes." "Getting comfortable with technology."
  3. 3

    Does the tool do that part for them?

    Tools are built to remove effort. The question is whether the effort they remove is the lesson.

    Go
    It handles the busywork around the skill, like formatting a bibliography after the kid found the sources.
    Stop
    It does the skill itself: finds the sources, writes the draft, picks the layout.
  4. 4

    Could they do the core of it without the tool first?

    Paper first, tool second keeps the thinking in the kid. The tool can polish what they already made.

    Go
    A hand-sketched poster, then Canva. A written outline, then the slides.
    Stop
    The tool is the first thing they open.
  5. 5

    Who is the tool working for?

    Ed-tech is sold on engagement, and engagement is a vendor's number. Learning is the school's.

    Go
    The kid's learning, or the teacher's time on work that isn't teaching.
    Stop
    Streaks, coins, leaderboards, push notifications, and minutes-per-week goals.
  6. 6

    Does it follow its own rules?

    Many tools set their own minimum age, and every tool collects something. The school should be able to say what.

    Go
    The kid meets the tool's age minimum. The school can name the data it collects and how to delete it.
    Stop
    A 9-year-old on a tool whose terms say 13 and up.

For question six, the parent's rights and the two requests worth making in writing are on Screens in Schools.

Defaults by grade

Teaching tech starts in kindergarten. AI for schoolwork waits for the skills underneath.

Grades K-2

Ages 5-8
Teach tech
Unplugged computer science: exact step-by-step instructions, then fixing them. ScratchJr late in the band. Why a show starts the next episode by itself.
Teach with tech
Rare. Paper, blocks, read-alouds, and hands do almost all of it.
AI
None for students. Teachers can use it for their own prep.

Grades 3-5

Ages 8-11
Teach tech
Scratch, typing, files and folders, search basics. Count the buy prompts in a free game.
Teach with tech
Short and teacher-led: a simulation, a reading tool for a kid who needs it. Posters and reports start on paper.
AI
Taught as a subject. The class watches the teacher use a chatbot and catches its mistakes together. No student accounts.

Grades 6-8

Ages 11-14
Teach tech
A text language like Python. Design a real app screen and test it on classmates. How a feed, a streak, and a loot box work.
Teach with tech
Tools where using the tool well is the skill, like a spreadsheet for a science lab. First drafts by hand.
AI
How models are trained, why they flatter, how to check a source. From 13, coach-mode tools only, set up with instructions like the ones above.

Grades 9-12

Ages 14-18
Teach tech
Computer science electives and one project shipped to real users. Who profits from a design, and how.
Teach with tech
More room, because the underlying skills are in place. Still run the six questions.
AI
Directing AI as a skill: use it on the second draft of work they could do alone, check every claim, keep a person in the loop. Learn AI; don't outsource the muscle before it's built.

Fair objections

The best arguments for more AI in class, and where they're right.

"Kids will need AI at work, so they should start now."

They will need it.

The skill that matters at work is judging and directing what an AI produces, and you can only judge an essay you could have written. That is teaching tech, and the grade table above starts it in middle school. What waits is handing a 10-year-old the tool that writes the essay.

"Canva is a tool, like a pencil or a calculator."

Partly right.

A 1986 review of 79 studies found calculators used alongside regular math teaching helped students at almost every grade. The exception was 4th grade, the year arithmetic is being built: sustained calculator use there held basic skills back. The same rule works for Canva. When the science is the lesson, a quick deck is fine. When planning the layout is the lesson, sketch it on paper first.

"AI tutors can give every kid one-on-one help."

One-on-one tutoring is one of the strongest results in education research.

Benjamin Bloom's 1984 study found tutored students scored about two standard deviations above classroom peers. A 2020 review of 96 randomized tutoring studies found a smaller effect, 0.37 standard deviations, still large for education. Those tutors asked questions and made the student do the work. A chatbot that gives the answer when asked is a different thing. The AI tutors that work are built like those tutors: a Harvard physics tutor that walked students through each step, instead of solving problems for them, beat a strong in-class lesson. Even then, kids have to use it. In a two-year trial in 18 Tennessee middle schools, a coach-style tutor added about as much as ordinary practice, because most students rarely asked it anything.

Four traps schools fall into.

The "it's educational" trap

An app labeled educational can be a worksheet with a progress bar, and many assign hours a week. The label settles nothing. The design does.

The apps schools assign, scored

The coding-app trap

An app that pays out stars for dragging blocks into the right slot is practice, not computer science. Computer science starts when a kid designs something of their own and fixes their own bug.

The ban-everything trap

A school that removes every screen also removes Scratch, typing, and the unit on how feeds work. Kids then learn technology from TikTok and the group chat, with no teacher in the room.

The bolt-on AI trap

A tool the school approved last year adds an AI feature in October, and nobody re-checks it. Any new AI feature, store, or terms change sends the tool back through the six questions.

Where this line goes wrong.

  • Don't use it to take an accessibility tool from a kid who needs one. Text-to-speech, dictation, and screen readers give a kid access to the lesson. They are not doing the lesson.
  • Don't use it against a teacher who uses AI for their own prep, or a family that allows more at home than you do. The line on this page is about what students do in school.
  • Don't use it as a reason never to teach AI. Leaving AI out of school doesn't keep it out of a 7th grader's life. It only means nobody showed them how it works.

Implementation

A school can put this in place in one semester, one grade at a time.

  1. Weeks 1-2

    List every tool a student touches.

    Every app, site, device, and AI feature. Sort each into three piles: teaching tech, teaching with tech, and admin (attendance, grades, messages home). Most schools have never seen this list in one place.

  2. Weeks 3-4

    Write a one-page policy with two columns.

    Left: what we teach about technology at each grade. Right: what we use technology for, with the reason next to each tool. Send it to families.

  3. Weeks 5-6

    Fill the teaching-tech gaps.

    Most of it is free: CS Unplugged activities, ScratchJr, Scratch, and the Code.org courses. Add one unit a year, from 3rd grade up, on how apps are designed to hold attention.

  4. Weeks 5-8

    Set the AI defaults.

    Teachers can use AI for their own work. Students learn about AI as a subject, by grade band. Any AI tool a student uses runs in a coach mode with written instructions, and follows the tool's own age rules.

  5. Week 8

    Hold one parent night where parents do the homework.

    Give parents a ten-minute assignment and have them do it the way their kids do: with the tool, then without it. That hour answers more questions than a policy PDF.

  6. Weeks 9-18

    Pilot in one grade, then expand.

    Run the six-week check below at least twice before the plan spreads to the next grade.

A parent can start with one email.

Ask for the tool list and what each tool is for. Most schools will send it, and the two questions in the email do more than a debate about screen time.

To your principal

Ask the school for its tool list

Subject

Which tools does [school] use this year, and what is each one for?

Body

Hi [Principal's name],

I'm the parent of a [grade] student in [teacher]'s class. Could you share the list of apps, websites, and AI tools students use this year?

For each one, I'd like to know two things:

1. Is it teaching kids about technology (coding, design, how apps work), or is it a tool for doing other schoolwork?
2. If it's the second kind, what skill is the assignment building, and does the tool do that part for them?

I'm happy to help turn this into a one-page summary for other families.

Thanks,
[Your name]

Check-ins

Check the tools every six weeks, and decide on them once a year.

One test matters more than the rest: can the kid do it without the tool?

Every 6 weeks

Teachers

  • ·Pick five students. Ask each to explain their last tool-made project and redo one step without the tool. If they cannot, the tool did that step.
  • ·Add up the assigned screen minutes per day. Write the number down so you can compare it next time.

Every semester

The school

  • ·Survey students and families: which tools helped, which ones kids work around, and how school screen time stacks on top of home.
  • ·Check every tool for streaks, coins, push notifications, and new AI features added since last time.
  • ·Confirm each grade got its teaching-tech units.

Every year

District, PTA, or community

  • ·Run every tool through the six questions again. Keep it, change how it is used, or cut it.
  • ·Publish the list with the reason next to each tool.
  • ·Compare the six-week explain-back results year over year. That is the number that says whether kids are learning or tools are doing the work.

Whenever a tool changes

Whoever owns the list

  • ·A tool that adds AI, a store, or new terms goes back through the six questions before the next assignment that uses it.

Most science fairs happen in the spring. The board a kid builds by hand will be a little crooked, and the title won't fit on the first try. They will glue it down anyway, and they will be able to tell you why every piece is where it is.

Tonight, ask your kid what they made this week that no computer helped with, and what they learned about how a computer works. If both answers are “nothing,” the email to the principal above is a good place to start.

For your family

Your kid's school, your kid's grade.

What families this age report

Sign in to personalize this guide with data from families in your school, city, and community

ChatGPT Usage by Grade

No AI Use
Homework Help
Creative Use
Entertainment

Average Screen Time by Grade (Hours/Day)

Weekday Hours
Weekend Hours
Average

See your own school's numbers.

The five-minute Screens in Schools survey collects which devices and AI tools your kid's school uses and how many hours they take, and shows it next to other families at the same school.

Take the Screens in Schools Survey
Sources (22)

Family figures come from Screenwise survey answers from 580 families, collected October 2025 to September 2026. Everything else links to the study or official source.

  1. Bastani et al. (2025), Generative AI without guardrails can harm learning, PNAS
  2. Fan et al. (2025), Beware of metacognitive laziness, British Journal of Educational Technology
  3. Kestin et al. (2025), AI tutoring outperforms in-class active learning, Scientific Reports
  4. De Simone et al. (2025), From Chalkboards to Chatbots, World Bank
  5. Oreopoulos and Low (2026), One Click Away: AI Tutoring with Khanmigo, NBER
  6. OECD (2026), PISA 2025 Results
  7. Pew Research Center (2026), How teens use and view AI
  8. Sharma et al. (2023), Towards Understanding Sycophancy in Language Models, Anthropic
  9. Sinha and Kapur (2021), Evidence for productive failure, Review of Educational Research
  10. Hembree and Dessart (1986), Effects of hand-held calculators, JRME
  11. Delgado et al. (2018), Don't throw away your printed books, Educational Research Review
  12. Bloom (1984), The 2 Sigma Problem, Educational Researcher
  13. Nickow, Oreopoulos and Quan (2020), tutoring meta-analysis, via Education Next
  14. Papert (1980), Mindstorms: Children, Computers, and Powerful Ideas
  15. Scratch Foundation, impact
  16. Code.org Advocacy Coalition (2025), State of AI + Computer Science Education
  17. NCES (2024), ICILS 2023 results for US 8th graders
  18. Breakstone et al., Students' Civic Online Reasoning, Stanford
  19. FTC (2023), Epic Games order on dark patterns
  20. Scherer, Siddiq and Sánchez Viveros (2019), transfer effects of learning to program, Journal of Educational Psychology
  21. OpenAI terms of use (minimum age)
  22. Anthropic consumer terms (minimum age)

Real questions from real parents