A games researcher wrote the short version of the science for parents
Rachel Kowert is a research psychologist who has studied how video games affect players for more than 15 years, with over 100 scientific publications. She co-edited The Video Game Debate, an academic book on the research, and wrote this one because those findings stayed locked in journals while parents read the headlines. She later built the research department at the mental health nonprofit Take This and founded Psychgeist, a YouTube channel and studio on the science of games and pop culture.
Rachel Kowert. Photo from rkowert.com.
The book is short, about 100 pages, and built for skimming. Each chapter takes one fear and stands on its own, so a parent worried about violence can go straight to that chapter. Jim Trippier's illustrations and pull-out boxes break up the text, and each chapter ends with a take-home message and suggestions for parents.
What the research says about the big fears
Kowert covers the questions parents ask most:
- Addiction: true gaming addiction is rare, around 0.2 percent of players, and she lists the signs of problem play that are worth acting on.
- Aggression and violent crime: what studies on violent games do and do not show.
- Cognitive development: what games can do for attention, problem solving and spatial skills.
- Physical and mental health: sleep, activity and mood.
- Social outcomes: whether gamers are the isolated loners of the stereotype, and how online play builds friendships.
- Sexism and misogyny: what games and gaming communities teach, with the advice to encourage kids to report harassment.
- Unintentional learning: the skills kids pick up without anyone teaching them.
An FAQ at the back covers ratings systems and gamer stereotypes. Reviewers singled out how evenhanded it is: games are neither the savior of the species nor the worst thing ever.
Rachel Kowert. Photo from rkowert.com.
It came out in 2016, and games have changed
The book's age is its main limit. It predates Fortnite's rise, the Roblox boom, the loot box controversies and the World Health Organization's 2019 decision to list gaming disorder as a diagnosis. The research it summarizes holds up, but it says little about in-game spending, live-service games built to keep players returning daily, or voice chat with strangers. For those, Kowert's Psychgeist videos and newer books fill the gap. It is also self-published, so it can be harder to find in libraries.
Watch Kowert explain it
Three things parents should know about video games, from her Psychgeist channel:
A longer conversation about the book on The Nerd Cantina:
Read it with
Power On turns a calm view of games into day-to-day frameworks, and How to Raise a Healthy Gamer is the plan for the small share of kids whose gaming becomes a problem. For the newer issues the book predates, see understanding video game ESRB ratings and multiplayer gaming and online safety for kids.