TL;DR
Roblox Premium is a monthly subscription for Roblox that ranges from $4.99 to $19.99/month. It grants a monthly Robux stipend, the ability to trade items, and a special badge.
- The Verdict: If your kid is a "power user" who actually builds games or designs clothes, it’s an entrepreneurship lab. For everyone else, it’s mostly a status symbol to avoid being called a "noob."
- Quick Links: Roblox Parental Controls Guide, Is Roblox Premium Worth It?, Understanding Robux.
If you’ve spent more than five minutes looking over your kid’s shoulder while they play Roblox, you’ve probably seen the "Premium" logo. It’s the successor to the old "Builders Club" (for those of us who remember the internet before 2019).
Basically, it’s a tiered subscription model:
- $4.99/mo: 450 Robux per month.
- $9.99/mo: 1,000 Robux per month.
- $19.99/mo: 2,200 Robux per month.
Beyond the "allowance" of digital currency, it unlocks the ability to trade items with other players, sell your own creations (like shirts or pants), and gives you a 10% bonus when you buy more Robux on top of the subscription. It also gives access to Premium-only levels or items in popular games like Brookhaven RP or Welcome to Bloxburg.
It’s easy to dismiss this as just another way for a multi-billion dollar company to reach into your wallet, but for kids, the "Premium" badge is a social signal.
In the world of Roblox, status is everything. If you’re walking around with the default "Bacon Hair" avatar, you’re a "noob." In some corners of the platform, that’s considered "Ohio" (weird/cringe). Having Premium means you have "aura" (coolness/presence).
But there are functional reasons too:
- The Stipend: It’s often cheaper to get Robux through the subscription than buying them in one-off packs.
- Trading: This is the big one for older kids (ages 10-13). They want to trade "Limited" items like they’re playing the stock market.
- Exclusive Access: Some games give Premium members special houses, faster cars, or "Sigma" gear that regular players can't touch.
Check out our guide on Roblox social dynamics and "noob" culture![]()
The marketing for Roblox Premium often leans into the idea that it teaches kids "business skills." Let’s look at the reality.
The "Entrepreneur" Side
If your kid is genuinely interested in game design or digital fashion, Premium is a legitimate tool. You cannot sell clothing items (shirts, pants, t-shirts) on the Avatar Marketplace without a subscription. If they are learning to use Roblox Studio to build their own worlds, having Premium allows them to participate in the economy they are trying to join.
It’s a step up from Scratch, where they learn the logic of coding, to a platform where they can actually see the "market" respond to their work. For a 12-year-old who spends hours tweaking textures in Photoshop to make a "cool" hoodie for the marketplace, this is basically a mini-MBA.
The "Monthly Bill" Side
For the vast majority of kids—especially the 7-to-9-year-old crowd—Premium is just a way to get more "brain rot" items or pets in Adopt Me!. They aren't "investing" their Robux; they’re spending them on a neon cat or a dance emote that will be forgotten in three days.
If they aren't creating content, they aren't "entrepreneurs." They're just consumers with a recurring bill attached to their account.
Ask our chatbot if your kid is ready for the Roblox Creator economy![]()
Ages 6-9: At this age, the trading feature is actually a safety risk. Kids this young are incredibly easy to "scam" in trades (e.g., "Give me your legendary pet and I'll give you this 'rare' hat that is actually worthless"). They don't need Premium. If they want Robux, a one-time gift card is a much better way to teach them about a finite budget without the pressure of a subscription.
Ages 10-13: This is the sweet spot where they might actually start building things. This is also where the social pressure peaks. If they want Premium, make them "pitch" it to you. Ask them what they plan to do with the trading and selling features. If the answer is "I just want the badge," maybe skip it.
Ages 14+: If they are still into Roblox at this age, they are likely either "power users" or developers. At this stage, they might even be looking at the Developer Exchange (DevEx), where they can turn Robux into actual USD. (Note: You need a lot of Robux for this, so don't let them think they're going to pay for college this way just yet).
The biggest "No-BS" warning I can give you: The trading system is the Wild West.
Scammers are everywhere. They use "social engineering" (fancy talk for lying) to get kids to trade away high-value items for nothing. Because Premium unlocks the ability to trade, it inadvertently opens the door to these interactions.
If you enable Premium, you need to have a serious talk about:
- "Trust Trades": Never, ever do them.
- Off-platform links: If someone says "Go to this Discord/YouTube to see my inventory," it’s a scam.
- Value checking: Teaching them to check the "Recent Average Price" (RAP) of an item before clicking "Accept."
- Cancellation is a pain: If you signed up through the Apple App Store or Google Play, you have to cancel there. If you signed up on the website, you cancel on the website. Roblox doesn't make it a "one-click" experience.
- The "10% More" Trap: Kids will use the 10% bonus as a logical reason to buy more Robux packs. "But Mom, I'm saving money!" No, you're spending $20 to save $2.
- Robux are not "Real" Money (Until they are): For kids, Robux feels like "play" money. Remind them that the $9.99/mo is the same price as a Netflix or Spotify subscription.
Instead of a hard "No" or a mindless "Yes," try these conversation starters:
- "Show me three things you can do with Premium that you can't do now." (Forces them to understand the features).
- "If you get this $10/month allowance, what are you willing to give up in your 'real world' budget?" (Teaches opportunity cost).
- "Let’s look at your 'Create' tab. What are you planning to build or sell?" (Encourages the creator mindset over the consumer one).
Roblox Premium isn't "evil," but it is a masterclass in psychological design. It uses a mix of social status, "bonus" incentives, and a recurring revenue model to keep kids locked into the Roblox ecosystem.
If your child is a budding coder using Scratch or dreaming of making the next Minecraft, Premium can be a legitimate "Entrepreneurship Lab." It gives them skin in the game.
But if they just want to look "Sigma" in front of their friends while watching Skibidi Toilet memes on a second screen, it’s just another monthly bill.
- Check the usage: See how many hours they actually spend in Roblox. If it's less than 5 hours a week, a subscription is a waste.
- Audit the "Friends" list: Before enabling trading features, make sure they aren't "friends" with hundreds of strangers.
- Set a "Trial Period": Give it one month. If they haven't created anything or used the features responsibly, hit that cancel button.
Ask our chatbot for a script to tell your kid "No" to Roblox Premium![]()

