Brookhaven

Brookhaven

game

2022, Simulator, Adventure

WISE
42%

WISE Score

A Roblox roleplay hangout where kids play house in a virtual town—harmless vibes, but the open chat makes it a minefield without proper parental controls.

Where to Play

Screenwise Verdict

Brookhaven is the digital equivalent of an unsupervised mall—looks harmless, feels social, but you wouldn't drop your 8-year-old there alone.

The game itself is benign: bright colors, simple roleplay mechanics, no violence or gore. Kids can decorate houses, pick jobs, adopt virtual babies, and hang out. It's basically The Sims for the Roblox generation, minus any actual gameplay depth. The problem? It lives on Roblox, which means open chat with strangers, potential predatory behavior, and all the platform risks parents have been warned about for years.

Common Sense Media and multiple parent guides are unanimous: don't let kids under 13 play unsupervised, and even then, you need Roblox's parental controls locked down tight. Kids under 9 shouldn't be here at all without you sitting next to them. The good news is that Roblox does offer robust safety tools—account restrictions, chat limits, privacy settings—but most parents don't use them, and even when they do, risks remain.

The other issue? Brookhaven is just... not that interesting. Kids themselves say it gets repetitive fast because there's no real objective. It's a hangout simulator, which is fine for socializing, but offers zero cognitive or creative enrichment. If your kid is going to spend hours on Roblox, there are way better experiences that actually teach building, problem-solving, or storytelling.

Bottom line: If you've got a 10-12 year old who wants to roleplay with friends, Brookhaven is fine—with supervision and settings locked down. For younger kids or unsupervised play? Hard pass.

Age Fit

Best for pre-teens around 10-12 with active parental controls and occasional supervision. Not recommended for kids under 9 or for any unsupervised play by children under 13. Older teens will likely find it boring and pointless.

WISE Breakdown
Wholesome
62

Brookhaven RP offers a bright, cartoon-style social roleplay environment where kids can create virtual lives, choose houses and jobs, and hang out with friends. The tone is generally lighthearted and cooperative, with kids appreciating the social aspect. However, the lack of clear goals can make sessions feel aimless and repetitive. The open chat environment on public Roblox servers introduces significant risk of exposure to inappropriate interactions, bullying, or toxic behavior—Common Sense Media strongly discourages unsupervised play for under-13s. When properly supervised with parental controls active, it can model basic social cooperation, but the platform's inherent risks and lack of structured positive modeling keep this from scoring higher.

Imaginative
58

As a roleplay simulator, Brookhaven invites kids to imagine different lives, design homes, and create their own narratives. The open-ended nature theoretically supports creative expression. However, multiple reviews note the lack of clear objectives or structured gameplay, and the experience tends toward repetitive social hanging-out rather than deep creative building or exploration. It's more 'play house in a digital mall' than true sandbox creativity. Compared to Roblox experiences with robust building tools or adventure mechanics, Brookhaven's imaginative ceiling is relatively low—it's social roleplay without much substance.

Safe
38

This is where Brookhaven shows its teeth. Despite the cheerful aesthetic, the game operates on Roblox's platform with all its inherent risks: unmoderated user interactions, open chat with strangers, and potential exposure to predatory behavior or inappropriate content. Common Sense Media warns against unsupervised play for children under 13, DIY.org notes kids under 9-10 may feel overwhelmed by public servers, and Gabb emphasizes that ages 7-8 need active parental supervision. While Roblox offers parental controls (account restrictions, chat limits, privacy settings), many parents don't enable them, and even with controls active, risks remain. The game itself has no in-game purchases or loot boxes according to the data provided, which is a plus, but the platform-level safety concerns are significant enough to cap the score below 50.

Enriching
35

Brookhaven offers minimal cognitive, ethical, or personal growth opportunities. It's essentially a digital hangout space with light roleplay mechanics—kids can practice basic social interaction and maybe explore identity through avatar customization and job selection, but there's no skill-building, problem-solving, or meaningful narrative. Kids themselves note the lack of goals makes it feel repetitive. It's entertainment in the most passive sense: a virtual mall where kids wander around. No literacy development, no strategic thinking, no empathy-building storytelling. It's the digital equivalent of hanging out at the food court—fine for socializing, but not exactly enriching.

Parent Info

Why It Might Be Great

  • Bright, non-violent cartoon aesthetic that appeals to younger players
  • Social roleplay can help kids practice basic social skills and identity exploration
  • Open-ended format lets kids create their own narratives (choosing houses, jobs, adopting pets)
  • No in-game purchases or loot box mechanics to worry about
  • Can be a low-pressure hangout spot for friends who want to play together

What to Watch For

  • Open chat with strangers is the biggest red flag—Common Sense Media strongly discourages unsupervised play for under-13s
  • Kids under 9-10 may feel overwhelmed by public servers and unmoderated interactions
  • Lack of clear goals means sessions can feel aimless and repetitive
  • Requires active use of Roblox parental controls: account restrictions, chat limits, privacy settings, and spending locks
  • Even with controls enabled, platform-level risks remain—co-play or monitoring recommended for younger kids

Conversation Starters

  • "What kind of house or job did you pick in Brookhaven? What made you choose that?"
  • "Have you made any new friends playing, or do you mostly play with people you already know?"
  • "Has anyone ever said something weird or made you uncomfortable in the chat? What did you do?"
  • "What's the most fun thing you've done in Brookhaven? Do you wish there were more activities or goals?"

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