The Legend of Zelda: Breath of the Wild

The Legend of Zelda: Breath of the Wild

game

2017, Role-playing (RPG), Adventure

WISE
92%

WISE Score

The open-world masterpiece that redefined adventure games—and might teach your kid more about physics than school does.

Where to Play

Screenwise Verdict

This is the rare game that lives up to the hype. Breath of the Wild isn't just 'good for a kids' game'—it's a legitimate masterpiece that adults play obsessively too.

What makes it special for families: it actually teaches kids to think. The physics engine rewards experimentation (what happens if I light this grass on fire near enemies? can I use a metal sword to conduct lightning?). Shrines are essentially logic puzzles. The open world encourages spatial reasoning and planning.

The safety profile is solid: no microtransactions, no online toxicity, no manipulative hooks. Just a complete game you buy once. The fantasy violence is stylized—defeated enemies poof into smoke and drop loot. That said, some enemy designs (looking at you, Guardians) can be genuinely intimidating for kids under 8.

Time investment is real—this is a 50-100+ hour game, so set expectations. But unlike mindless screen time, kids are actually building cognitive skills while playing.

Bottom line: if your kid is ready for it age-wise, this is one of the best investments in their gaming library. It's the game other parents will thank you for introducing.

Age Fit

Best for ages 8-99. The E10+ rating is spot-on—younger kids may find some enemies scary and puzzles frustrating, but confident 8-year-olds will thrive. Teens and adults remain genuinely engaged because the game respects player intelligence.

WISE Breakdown
Wholesome
88

Models heroism, perseverance, and helping others without gratuitous violence. Link's journey involves restoring peace and protecting communities. Combat is stylized and fantasy-based (no blood/gore). Pacing allows for calm exploration balanced with action. NPCs show kindness and cooperation. The tone is earnest and optimistic without being saccharine.

Imaginative
98

Genuinely revolutionary open-world design that invites pure exploration and experimentation. Players can approach problems countless ways (climb, glide, fight, sneak, use physics). The chemistry engine lets you combine elements creatively. Encourages curiosity and 'what if?' thinking at every turn. Minimal hand-holding means kids learn through discovery. Widely regarded as one of the most imaginative games ever made.

Safe
82

No in-game purchases, loot boxes, or predatory monetization. No online chat (users interact only locally). Fantasy combat with monsters that poof into smoke when defeated—no blood or realistic violence. Some enemy designs (Guardians, Lynels) can be intense/scary for younger kids. A few NPCs wear revealing clothing (Great Fairies, Gerudo outfits) but nothing explicit. The open-world format can be overwhelming but isn't manipulative or addictive by design.

Enriching
90

Builds spatial reasoning, problem-solving, resource management, and persistence. Shrines function as physics/logic puzzles. Players learn systems thinking (weather affects gameplay, fire spreads, metal conducts electricity). Encourages experimentation and learning from failure. The narrative explores themes of duty, memory, and environmental stewardship. Genuinely teaches players to think creatively and systematically. Also just wildly entertaining—kids will play for hundreds of hours.

Parent Info
✓

Why It Might Be Great

  • Genuinely one of the best games ever made, period—adults and kids alike are obsessed
  • Teaches problem-solving, experimentation, and systems thinking through gameplay (not lectures)
  • Zero predatory monetization: buy it once, play forever, no battle passes or microtransactions
  • Encourages exploration and curiosity—there's no 'right' way to play
  • Calming and meditative when you want it to be, thrilling when you're ready for action
⚠

What to Watch For

  • Some enemies (especially Guardians with their laser beams) can genuinely frighten younger or sensitive kids
  • A few character designs show cleavage or midriff (Great Fairies, some Gerudo outfits)—nothing explicit but worth noting
  • The game is LONG—kids can easily sink 100+ hours, so set boundaries around screen time
  • Some puzzle shrines can be genuinely challenging and may cause frustration

Conversation Starters

  • "What's the coolest way you've solved a shrine puzzle? Did you do it the 'intended' way or find a workaround?"
  • "If you could explore any real-world place the way Link explores Hyrule, where would you go?"
  • "Why do you think the game lets you climb almost anything? How does that change how you think about obstacles?"
  • "What do you think happened to Hyrule 100 years ago? How do the ruins and NPCs help you piece together the story?"

Deep Dive

The "figure it out" factor

Most modern games treat players like they’re incapable of reading a map. They clutter the screen with glowing arrows, quest markers, and constant chatter telling you exactly which button to press. Breath of the Wild does the opposite. It drops you into a massive world, gives you a paraglider, and basically says, "Good luck."

For a kid used to the scripted hand-holding of many mobile titles, this can be a shock. They might actually get lost. That is the point. This is the groundbreaking video game that proved players actually want to explore, not just follow a GPS. If your kid is transitioning out of the elementary gaming era, this is the perfect bridge to more complex, independent play. It forces them to observe the environment—if a mountain looks too high to climb, they have to find a path around or cook a meal that boosts their stamina.

A playground for physics junkies

If you’re looking for games that teach problem-solving, this is the gold standard. The game doesn't just have puzzles; it has a "chemistry engine." If it's raining, rocks get slippery and Link can't climb. If there’s a thunderstorm, wearing metal armor will literally turn your kid into a lightning rod.

Critics and fans have spent years finding "wrong" ways to solve puzzles that actually work. You can use Octo Balloons to float platforms, or use Magnesis to turn a metal chest into a wrecking ball. It rewards the "what happens if I do this?" mindset. It’s essentially a stealth physics lesson disguised as a high-fantasy adventure.

The Guardian jump scare

While the game is generally peaceful and meditative, it has moments of high-intensity fantasy violence that can rattle younger players. The primary culprits are Guardians—giant, ancient mechanical spiders that lock onto Link with a red laser and fire high-damage beams. The music shifts to a frantic piano solo the moment they spot you. For a 7-year-old, this can be genuinely stressful.

If your kid is sensitive to tension, it’s worth discussing whether the world of Hyrule is too scary before they dive in. The "Blood Moon" mechanic, where the sky turns red and defeated enemies respawn, also has a spooky, ominous vibe that might lead to some "can you play this part for me?" requests.

The financial relief of a "complete" game

In an era of battle passes and "limited time offers," Breath of the Wild feels like a relic in the best way possible. It is one of the best games without microtransactions you can buy. You pay for the game, and you own the whole thing. There are no "Zelda-bucks" to buy and no loot boxes.

If your kid has been begging to play Genshin Impact but you aren't ready for the gambling-adjacent "gacha" mechanics, this is the perfect alternative. It offers the same sense of wonder and vast exploration without a digital storefront constantly hovering over the experience. It’s a massive, 100-hour investment that respects both your wallet and your kid’s attention span.

Part of The Legend of Zelda — our full guide to the series.

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