Honus and Me

Honus and Me

book

1997

WISE
88%

WISE Score

4.7

Amazon

A kid finds the Holy Grail of baseball cards and accidentally triggers a time-traveling history lesson.

Amazon4.7
Common Sense Media

Where to Read

Our reviews and ratings are 100% unbiased, but as an Amazon Associate, Screenwise earns an affiliate fee if you buy a book or game by clicking one of our links. We don't get any credit if you just Google it instead :)

Screenwise Verdict

If your kid is obsessed with baseball, this is the gold standard for middle-grade fiction. Dan Gutman knows exactly how to write for boys who would rather be outside playing catch than sitting with a book.

It’s fast, it’s funny, and it actually teaches them something about the history of the game without being preachy. Even though it was written in 1997, the dream of finding a 'treasure' in a pack of cards is timeless—maybe even more relevant now with the current sports card boom. It's a safe, solid, and genuinely entertaining read.

Age Fit

Best for 8 to 12-year-olds. It's written at a level that's accessible for 3rd graders but the 'million dollar card' stakes keep 6th graders interested.

WISE Breakdown
Wholesome
82

It's a classic underdog story about a kid who isn't great at baseball but loves the game. The relationship between Joe and Honus models mentorship and respect across generations.

Imaginative
88

The central hook—traveling through time by touching a vintage baseball card—is a brilliant way to blend fantasy with sports history. It makes history feel like a physical place you can visit.

Safe
98

It's a middle-grade novel from the late 90s. Beyond some very mild period-accurate slang or the occasional '90s-boy' humor, there's nothing here to worry about. No tech risks, no gore, no trauma.

Enriching
85

It's a 'stealth history' book. Kids learn about the dead-ball era and Honus Wagner without feeling like they're in a classroom. It also tackles the ethical dilemma of finding something incredibly valuable.

Parent Info

Why It Might Be Great

  • Perfect for the kid who claims they 'hate reading' but can recite every MLB stat from memory.
  • The time-travel mechanic is simple and fun, making historical figures feel like real people rather than statues.
  • It deals with a real-world moral choice: do you keep a million-dollar treasure or do the 'right' thing?
  • Short chapters and fast pacing mean it actually gets finished instead of sitting on the nightstand for six months.

What to Watch For

  • The protagonist is a bit of a 'loser' archetype early on, which might feel slightly cliché to modern kids.
  • Some very minor 1990s-era attitudes about girls or 'toughness' that haven't aged perfectly, but they're barely noticeable.

Conversation Starters

  • "If you found a T206 Honus Wagner card worth $3 million today, would you sell it or try to meet him?"
  • "Why do you think Joe felt like he belonged more in the early 1900s than in the 90s?"
  • "If you could touch any object and travel to the year it was made, what would you pick?"

Ask Anything

Get a personalized guide on any topic