The campaign that ruined other shooters
Titanfall 2 is the game that shouldn't have worked. It launched in a crowded window between massive franchises, but it’s the one people are still talking about a decade later. While most shooters treat the campaign as a three-hour tutorial for the multiplayer, Respawn built a genuine sci-fi adventure that feels more like The Iron Giant meets Call of Duty.
The relationship between the protagonist, Jack Cooper, and his Titan, BT-7274, is the soul of the experience. It isn’t just flavor text; the gameplay reflects their growing bond. You spend half your time on foot, using the best parkour mechanics in the industry to navigate levels that feel like high-speed puzzles. The other half, you’re inside BT, feeling the weight and power of a walking tank.
There is one level in particular—'Effect and Cause'—that is widely considered one of the best designed missions in gaming history. It introduces a mechanic that lets you swap between two different time periods instantly to navigate a crumbling facility. It’s the kind of moment that makes you realize how much more creative shooters could be if they tried.
If you're worried about the Mature rating, it's mostly there for the infantry combat. There is blood, and heavy weaponry can be visceral. However, it isn't mean-spirited or cynical. It’s a high-speed, high-stakes military fantasy that rewards movement and thinking over just camping in a corner. Even in 2026, it remains a must-play.