Squire

Squire

book

2022

WISE
92%

WISE Score

4.6

Amazon

Mulan meets a Middle Eastern fantasy world, but with much sharper questions about whether the 'good guys' are actually the villains.

Amazon4.6
Common Sense Media

Where to Read

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Screenwise Verdict

Squire is the kind of graphic novel that makes you realize how much 'brain rot' is actually out there. It’s smart, it’s gorgeous, and it doesn’t talk down to kids.

It takes the classic 'I want to be a knight' trope and turns it inside out to show how empires use young people's dreams to fuel their wars. If your kid liked Avatar: The Last Airbender for the world-building and the politics, they will absolutely devour this. It’s a must-read that actually leaves them with something to think about after they close the cover.

Age Fit

Best for ages 12 and up. While younger advanced readers could handle the vocabulary, the themes of systemic oppression and military indoctrination are much better suited for middle and high schoolers who can actually chew on the subtext.

WISE Breakdown
Wholesome
82

While it's a war story, the core is built on deep family loyalty and the integrity of the protagonist, Aiza. It models the courage to question authority and the value of true friendship over blind nationalism.

Imaginative
94

The SWANA-inspired (South West Asian and North African) world-building is a breath of fresh air in a genre often stuck in medieval Europe. The art style is expressive, and the magic/technology integration feels unique and lived-in.

Safe
84

It’s a YA book about military training, so expect fantasy violence, training injuries, and some blood. There are also heavy themes of systemic racism and ethnic cleansing, which are handled responsibly but are intentionally uncomfortable. No sexual content; very mild language.

Enriching
98

This is a masterclass in teaching media literacy and the mechanics of propaganda to young readers. It challenges the 'chosen one' trope and asks kids to think critically about history and who gets to write it.

Parent Info

Why It Might Be Great

  • Stunning SWANA-inspired artwork that breaks the mold of standard Western fantasy.
  • A rare YA story that actually respects a kid's ability to understand complex political themes like imperialism and propaganda.
  • The 'grumpy mentor' dynamic between Aiza and her teacher is top-tier character writing.
  • Winner of the 2022 Harvey Award for Best Children's or Young Adult Book—it's legitimately high-quality literature.

What to Watch For

  • The depiction of racism against the Ornu people is central to the plot and can be emotionally heavy.
  • Military training sequences involve physical combat, injuries, and the threat of being sent to the 'front lines.'
  • The ending subverts the typical 'heroic victory' in a way that might be a bit of a downer for kids looking for a simple happy ending.

Conversation Starters

  • "Why did Aiza feel like she had to hide her tattoos and her heritage to be successful?"
  • "The book says 'History is a tool.' What does that mean for the stories we learn in school?"
  • "If you have to 'earn' citizenship by fighting, is it really a right or is it a reward?"
  • "How did the military use stories and posters to make the war look more heroic than it actually was?"

Deep Dive

The "hero’s journey" is one of the most tired tropes in the YA pantry. Usually, a kid finds out they’re special, joins the elite guard, and saves the day. Squire takes that setup and executes a perfect deconstruction. It doesn't just ask what it takes to be a hero; it asks who decided what "heroic" looks like in the first place.

The Avatar connection

If your kid spent their formative years obsessed with Avatar: The Last Airbender, this is the logical next step. It shares that same DNA of high-stakes world-building and a "magic" system that feels grounded in culture rather than just flashy spells. But where Avatar is ultimately a story about restoring balance, Squire is more interested in how the scales were tipped to begin with.

It’s a story about the military-industrial complex disguised as a fantasy adventure. Nadia Shammas doesn't sugarcoat the way the Bayt-Sajji Empire treats Aiza and her people. The tension isn't just "will she win the fight?" but "will she lose her soul to a system that views her as disposable?" It’s a heavy pivot from the "chosen one" narratives that dominate the genre, and it’s exactly the kind of friction that keeps a twelve-year-old turning pages.

Beyond the "strong female lead"

We’re currently drowning in media that thinks "strong female lead" just means a girl who is good at sword fighting. Aiza is much more interesting than that. She’s desperate, she’s occasionally selfish, and she’s trying to navigate a world that wants her to scrub away her Ornu heritage to "earn" her place.

The relationship with her mentor isn't a warm, fuzzy Karate Kid vibe. It’s prickly and honest. The book challenges the idea that you have to become a tool for a government to be someone of value. For a kid who is starting to notice the way history books are written—or the way recruitment ads are framed—this hits like a ton of bricks.

Why it belongs on the shelf

This is a high-utility book for a growing collection. Because it’s a graphic novel, the barrier to entry is low, but the intellectual "floor" is incredibly high. It’s the kind of title that bridges the gap between middle-grade adventure and the more cynical, complex themes of high school literature.

If you’re working on building a home library that kids actually use, Squire is a cornerstone. It’s the book they’ll finish in one sitting and then leave on the coffee table for you to find, because they’ll actually want to talk about that ending. It doesn’t wrap things up with a neat, happy bow, and that’s why it sticks.

The visual payoff

The SWANA-inspired aesthetic is a breath of fresh air. In a market where "fantasy" usually means "vaguely medieval Europe," the architecture, clothing, and landscapes here feel vibrant and specific. It’s not just window dressing; the art carries the weight of the story’s cultural conflict. When Aiza has to hide her tattoos, you feel the loss of that visual identity. It’s a masterclass in using the graphic novel format to tell a story that wouldn't hit nearly as hard in plain prose.

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