I Am Going

I Am Going

Board Game

2017, Educational, Racing

WISE
79%

WISE Score

A geography-focused race across Africa and South America that’s basically The Amazing Race without the reality TV drama.

Where to Play

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Screenwise Verdict

I Am Going is a solid, no-frills educational tool that actually manages to be a game. It doesn't try to reinvent the wheel—it’s a race from point A to point B—but by grounding that race in the geography of Africa and South America, it offers something most other 'travel' games miss.

It’s not going to win any awards for deep storytelling or complex systems, but if you want your kid to know where Luanda or Quito is without making them stare at a textbook, this is a much better use of forty-five minutes than another round of Monopoly.

Age Fit

Perfect for the 8-12 window. Younger kids might get frustrated with the map reading, and by 14, the 'racing' mechanic might feel a bit thin compared to deeper strategy titles.

WISE Breakdown
Wholesome
88

It is a straightforward, travel-themed race that focuses on global exploration and planning. No mature themes, just a clean competitive spirit.

Imaginative
62

While it sparks curiosity about real-world locations, the gameplay is a standard racing mechanic rather than a sandbox for creative expression.

Safe
96

Completely safe social dynamics. The only 'danger' is a bit of frustration when a Compass card stalls your trip, which is a healthy way to learn sportsmanship.

Enriching
85

Excellent for geography. It forces players to actually look at maps of Africa and South America, learning city names and country locations through repetition.

Parent Info

Why It Might Be Great

  • Geography stealth-learning that actually sticks because players have to navigate 76 different cities.
  • Broadens horizons by focusing exclusively on Africa and South America, continents often ignored by Western-centric board games.
  • Simple mechanics make it accessible for kids who are ready to move past Candy Land but aren't ready for complex strategy games.
  • Compass cards add enough RNG (luck) that younger kids can still beat adults if the cards fall their way.

What to Watch For

  • The 'Compass' cards can be genuinely annoying—they allow players to stall each other, which can lead to table-flipping moments for sensitive kids.
  • It can feel a bit repetitive once you've memorized the map, making it better as a 'once a month' game than a daily play.

Conversation Starters

  • "Which of these 76 cities looks like the coolest place to visit in real life?"
  • "If you were actually stuck in one of these countries because of a 'stalled' card, what would you do for a day?"
  • "Why do you think most games focus on Europe or the US instead of these continents?"

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