Choices is essentially a library of interactive romance novels. From a literacy perspective, it's a win—it's heavy on reading and requires players to follow complex, multi-chapter arcs. It builds the language comprehension strands of the reading rope by immersing kids in narrative structure and diverse vocabulary.
However, the 'game' part of it is where things get dicey. It's built on a freemium model that can feel quite manipulative. It’s not uncommon for the game to offer you a choice between 'Stand up for your friend (20 Diamonds)' and 'Let them get bullied (Free).' That’s a tough spot for a kid to be in, and it’s worth talking about how these apps are engineered to make you feel like you need to spend to be the hero.



