If your kid is yelling about blasting "freakbags" on "Der Riese," you are overhearing lines from Marine Corporal Tank Dempsey in the original Nazi Zombies mode of Call of Duty: World at War, and the obsession usually comes down to masterclass survival mechanics rather than an appetite for gratuitous violence.
"Der Riese" is the climax map of the original Nazi Zombies mode in Call of Duty: World at War, where playable character Tank Dempsey loudly dubs the undead hordes "freakbags." While the map features gory dismemberment, creepy ambient audio, and occult Nazi laboratory aesthetics, the actual gameplay loop is pure mathematical resource management, spatial awareness, and high-pressure team communication. If you want lower-gore alternatives that deliver the identical tactical rush, check out Halo: The Master Chief Collection for its Firefight horde mode or browse our best games for kids list.
When Treyarch tucked a secret bonus mode called "Nacht der Untoten" into the end credits of the 2008 World at War campaign, they accidentally created a cultural fixture. Der Riese ("The Giant") was the third and final DLC map for that game, set in a shadowy, fictionalized research facility in Germany.
The phrase "freakbags" is the favorite put-down of Tank Dempsey, an over-the-top American jarhead voiced by veteran voice actor Steve Blum. Dempsey spends every round barking one-liners alongside three other exaggerated caricatures: Nikolai Belinski (a perpetually intoxicated Soviet soldier), Takeo Masaki (a humorless Imperial officer), and Edward Richtofen (a delightfully unhinged German scientist).
The atmosphere in Der Riese is deliberately claustrophobic. It features concrete bunkers, barbed wire, hanging meat hooks, flickering electrical generators, and audio logs detailing experiments gone wrong. Between rounds, fog rolls in and demonic hellhounds spawn out of lightning strikes while an eerie voice announces that they want your soul. It leans heavily into B-movie sci-fi horror, borrowing aesthetic cues from historical atrocities and twisting them into comic-book occult madness.
Der Riese remains a holy grail for horde-mode enthusiasts because it perfected the mechanical formula that dozens of later games tried and failed to replicate. If your kid seems completely locked in, it is rarely about mindless shooting. The game demands serious mental arithmetic and tight motor discipline:
Resource Crunch and Point Economy
Players start in a barren courtyard with a weak pistol and a handful of points. Every door opened, weapon bought off the wall, and debris pile cleared costs points. Every bullet hit gives ten points, while a clean headshot gives one hundred. Players constantly weigh short-term survival against long-term investment: do you spend 1,000 points to open the path to the power switch, or buy a trench gun because your clip is empty?
Spatial Awareness and "Training"
You cannot camp in one corner of Der Riese forever. The windows break, the undead flood in from every direction, and health does not regenerate like in standard shooters; two quick hits from a shambler will drop a player. To survive past round fifteen, players have to master "training," a technique where you herd dozens of enemies behind you in tight circles through narrow corridors, using physics and level architecture to keep a lethal mob at arm's length without getting boxed into a dead end.
The Pack-a-Punch Gambado
Der Riese introduced the Pack-a-Punch machine to gaming culture: an altar that upgrades regular historical firearms into neon-bullet-spitting sci-fi cannons for 5,000 points. Unlocking it requires synchronizing three separate teleporters scattered across opposite ends of the compound under a strict timer. When played cooperatively, it forces split-second coordination, role assignment, and mutual rescue under panic-inducing pressure.
World at War carries an ESRB Mature 17+ rating, and the Zombies mode earns every bit of that designation on three fronts:
- Gore and Dismemberment: Grenades, shotgun blasts, and the Wunderwaffe DG-2 electric gun will blow the limbs and heads off enemies. Severed torsos will drop to the floor and continue dragging themselves toward the player ("crawlers"). Blood splatters against the screen when taking damage.
- Language and Crudity: While the zombies only screech, the four playable characters curse routinely. Tank Dempsey drops frequent bleep-worthy dialogue, sexual innuendos about his guns, and aggressive insults. Nikolai's entire character identity revolves around being drunk on vodka and hating his various ex-wives.
- Historical Nazi Imagery: The map features swastikas, iron crosses, and stylized propaganda banners draped around the facility, framing the enemies explicitly as undead soldiers of the Third Reich. It is presented through an explicit pulp-comic lens where the player's sole objective is destroying them.
If your kid is in early middle school, the sound design alone can be genuinely nightmare-inducing. For older middle schoolers and high schoolers who already digest standard action cinema, the violence reads as exaggerated and arcade-like rather than realistic trauma. If you are calibrating boundaries for your household, look through our digital guide for middle school or our digital guide for high school for stage-specific framing.
Instead of yelling across the hallway to turn down the screaming zombies, sit on the couch for ten minutes and watch a run. The game moves fast, and asking the right tactical questions lets your kid demonstrate their competence:
- "What round are you trying to hit?" Surviving past round twenty on Der Riese requires legitimate endurance and strategy. Knowing their personal best shows you respect the difficulty curve.
- "Show me how you activate the teleporters." Have them explain how the map links back to the central courtyard. You will see firsthand how much mental mapping they are doing under stress.
- "Notice how Dempsey talks compared to modern game characters?" Use Dempsey's over-the-top bravado to discuss action hero tropes. World at War came out when games leaned into heavy satire of 1980s action cinema.
If you want to channel the cooperative survival itch into different tones or slightly lower visceral gore, these scratch the exact same gameplay itch:
- For the tactical team challenge without gore: Halo: The Master Chief Collection. The "Firefight" mode in Halo 3: ODST and Halo: Reach offers waves of alien invaders with deep vehicle play, skull modifiers that alter physics, and zero human dismemberment.
- For pure co-op horde survival: Left 4 Dead 2. Valve's masterpiece runs on cooperative movement, protecting teammates from special infected, and managing ammo on the run. The gore is high, but the emphasis on teamwork is unmatched.
- For younger siblings who want the strategy without the terror: Plants vs. Zombies. The classic tower-defense game handles the exact same mathematical resource crunch, wave pacing, and lane control with cartoon humor.
- Explore custom collections: Build a co-op game list for your teen
to find team-survival experiences built around communication rather than solo frag counts.
Q: Can you turn off the blood and gore in World at War Zombies?
Yes. The options menu includes a content filter that disables graphic dismemberment and reduces blood splatter, which softens the visual shock significantly while keeping the core gameplay intact.
Q: Is Der Riese playable solo, or does my kid have to talk to strangers online?
Der Riese can be played entirely offline in solo mode, or locally via split-screen on consoles. If playing online, set lobby permissions to private or party-only so they only communicate with approved friends through headsets.
Q: Does World at War Zombies include microtransactions or loot boxes?
No. Because the game was released in 2008, it predates modern live-service monetization models, meaning there are no digital skins to buy, no battle passes, and no pay-to-win mechanics draining your credit card.
If your kid has already mastered Der Riese, their interest in high-focus, cooperative survival is clear. To find games that match their developmental stage and your family's boundaries, head over to our best games for kids list or check out our guide on cooperative gaming for teens.

