Knuckles

Knuckles

show

TV-PG, 2024

WISE
55%

WISE Score

6.1

IMDb

Red echidna trains small-town bowling alley employee in warrior ways. Yes, really. It's as weird as it sounds.

IMDb6.1
MC61
Common Sense Media
Where to Watch
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Screenwise Verdict

Look, this is what happens when a streaming service needs content and a studio has IP to milk. Knuckles—the red echidna with anger management issues from the Sonic movies—gets his own show where he trains Wade, the bumbling deputy, in warrior combat. It's exactly as necessary as it sounds.

The good news: it's harmless. Your elementary-age Sonic fan will probably enjoy the physical comedy and seeing a familiar character. The bad news: a Metacritic score of 61 and Letterboxd rating of 2.8/5 tell you everything you need to know about quality. This is filler content, not must-watch TV.

The mentorship angle is genuinely wholesome, and there's something to be said for a show about dedication and training. But six episodes of this premise feels like someone stretched a fun idea way too thin. It's safe, it's age-appropriate, and it's... fine. Your kid won't learn anything terrible, but they also won't remember it in six months.

If your household is deep in Sonic fandom, go ahead and throw it on. Otherwise, there's better stuff out there.

Age Fit

Best for ages 7-12 who are already fans of the Sonic movies and want more content from that universe. Older kids and adults will likely find it too silly and derivative, while younger kids might not follow the humor.

WISE Breakdown
Wholesome
68

A buddy comedy about mentorship and self-discovery with positive themes of training and growth. The show follows Knuckles teaching Wade warrior ways, which models cooperation and learning. However, as a spinoff focusing on a side character from Sonic movies, it leans heavily into slapstick humor and action that may be more chaotic than thoughtful. The mentor-protégé dynamic is wholesome in concept, but execution appears to prioritize comedy over depth based on middling ratings.

Imaginative
58

A spinoff series about a video game character training a human doesn't break new ground creatively. While the fish-out-of-water premise of an echidna warrior in the human world has comedic potential, it's derivative of the Sonic movie formula. The 'ways of the Echidna warrior' concept offers some world-building, but this appears to be more about extending IP than genuine creative vision. Letterboxd's 2.8/5 and IMDb's 6.1/10 suggest audiences found it formulaic.

Safe
75

Common Sense Media rates it for age 9+, indicating action violence typical of Sonic franchise content but nothing shocking or inappropriate. As a Paramount+ show with kids mode available, it's designed for family viewing. Likely contains cartoon action, slapstick combat training sequences, and mild peril, but no gore, sexual content, or genuinely scary material. The 'action-packed journey' descriptor suggests physical comedy and fighting that's age-appropriate but present.

Enriching
52

The mentorship theme and 'journey of self-discovery' offer some character growth potential, and the protégé dynamic could model perseverance and learning. However, a Metacritic score of 61 and poor Letterboxd rating suggest the execution is shallow. This appears to be entertainment-first content that doesn't meaningfully explore its themes. It's a streaming spinoff designed to keep kids engaged with the Sonic brand rather than offer substantial takeaways beyond 'practice makes you better.'

Parent Info

Why It Might Be Great

  • Positive mentorship dynamic showing dedication to teaching and learning
  • Physical comedy and action sequences that elementary-age Sonic fans will enjoy
  • Wade (the human sidekick from the movies) finally gets his moment, which is... a choice
  • Safe, predictable entertainment that won't surprise you with anything inappropriate

What to Watch For

  • Cartoon action violence and slapstick combat as Knuckles trains Wade
  • This is pure IP extension—if your kid isn't already into Sonic, this won't convert them
  • Middling reviews suggest even die-hard fans found it skippable
  • Six episodes of a premise that feels like it could've been a 10-minute short

Conversation Starters

  • "What would you want to learn if you had a mentor like Knuckles?"
  • "Why do you think Wade wants to become a warrior? What's he trying to prove?"
  • "If you could train in any skill with a video game character, who would you pick and why?"
Stills
Knuckles — still 1
Knuckles — still 2
Knuckles — still 3
Knuckles — still 4
Knuckles — still 5
Knuckles — still 6
Knuckles — still 7
Knuckles — still 8

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