The Best Historical Video Games for All Ages
TL;DR: History doesn't have to be textbook boring. These games let kids (and adults) explore everything from ancient civilizations to World War II through gameplay that actually teaches critical thinking, empathy, and context. Jump to: Assassin's Creed Discovery Tours | Civilization VI | Valiant Hearts | Oregon Trail | Age of Empires
Look, I get it. Your kid's history teacher assigned a project on ancient Rome and suddenly you're deep in a YouTube rabbit hole of "educational content" that's... questionable at best. But what if I told you that some of the most engaging history lessons are hiding inside video games?
Not the shoot-em-up kind (well, not always). I'm talking about games where kids build civilizations, walk through historically accurate recreations of ancient cities, or experience the emotional weight of war through storytelling. Games that make history stick because kids are actively participating in it, not just memorizing dates for a test.
The best part? Many of these games work across age ranges, so whether you've got a curious 8-year-old or a skeptical teenager, there's something here that'll hook them.
Before we dive in, here's why these aren't just "screen time" — they're legitimate learning tools:
Active learning beats passive every time. When your kid is making decisions about resource management in ancient Egypt or choosing diplomatic strategies in medieval Europe, they're engaging with cause-and-effect in ways that stick way better than reading a chapter and answering questions.
Context matters more than dates. These games show the why behind historical events. Why did civilizations rise and fall? What were people actually worried about? How did geography shape culture? That's the stuff that makes history make sense.
Empathy through experience. Playing a game set during WWI or the Civil Rights era can create emotional connections to historical events in ways that feel different from reading about them. Not better, not worse — just different, and valuable.
Assassin's Creed Discovery Tours (Ages 10+)
Okay, so the main Assassin's Creed games are absolutely NOT for kids — they're rated M for very good reasons. But Ubisoft created these standalone "Discovery Tour" modes that strip out all the violence and turn their meticulously researched historical worlds into interactive museums.
What you get: Guided tours through Ancient Egypt, Ancient Greece, and Viking Age England. We're talking walk through the streets of Alexandria, explore the Parthenon, visit a Viking settlement — all with historically accurate architecture, clothing, and daily life details.
The learning: Each tour has educational content written by historians. Kids can learn about mummification, democracy in Athens, Norse mythology, women's roles in different societies — it's genuinely impressive how deep they go.
Parent reality check: These require a decent gaming PC or console, and they're best for kids who can read well since there's a lot of text. But if your kid is into ancient history at all, this is the gold standard. Also available as part of Ubisoft+ subscription if you don't want to buy outright.
Civilization VI (Ages 10+)
The Civ games have been teaching strategy and history for decades, and Civ VI is the most accessible version yet. You pick a historical civilization (Egypt, Rome, Japan, Zulu, dozens more) and guide it from the Stone Age to the Space Age.
What you get: Turn-based strategy where every decision matters. Do you focus on science? Military? Culture? Trade? Each civilization has unique abilities based on their actual historical strengths.
The learning: Kids learn about technological progression, how geography affects development, the importance of diplomacy vs. warfare, and why some civilizations thrived while others collapsed. The "Civilopedia" is basically a history textbook disguised as a game reference.
Parent reality check: Games can take HOURS. Like, multiple sessions to finish one playthrough. This is both a pro (deep engagement) and a con (time management conversations incoming). Also, there's simplified combat but it's strategic, not graphic. The game does include concepts of war and conquest, but it's all very abstract — think Risk, not Call of Duty.
Pro tip: The Nintendo Switch version is great for families who want to play together on the couch.
Valiant Hearts: The Great War (Ages 10+)
This one hits different. It's a puzzle-adventure game set during World War I, following multiple characters whose lives intersect during the war. The art style is beautiful, almost storybook-like, but the emotional weight is real.
What you get: A narrative-driven experience that shows the human cost of war without glorifying violence. You solve puzzles, help characters survive, and collect historical artifacts that unlock actual WWI facts and photos.
The learning: WWI context that most kids never get in school — trench warfare, the Christmas truce, how the war affected civilians, the role of animals in combat. The collectible facts are genuinely educational and well-researched.
Parent reality check: This game will make you cry. It's designed to create empathy and show the tragedy of war. Some kids will be ready for that emotional experience at 10, others might need to wait until 12-13. There's no graphic violence, but there are sad moments and themes of loss. Perfect for families who want to have deeper conversations about war, sacrifice, and humanity.
The Oregon Trail (Ages 8+)
The classic is back! If you played this in school computer labs in the '80s or '90s, you can now share it with your kids through various modern versions (there's even a card game version if you want screen-free).
What you get: Lead a wagon party from Missouri to Oregon in 1848. Manage supplies, make decisions about river crossings and rest stops, hunt for food, and try not to die of dysentery (spoiler: someone will die of dysentery).
The learning: Westward expansion, pioneer life, resource management, cause-and-effect decision making. The game doesn't shy away from the hardships of the journey, which makes it memorable.
Parent reality check: The newer versions have better graphics but the same core gameplay. It's great for younger kids because the mechanics are simple, but the decisions have real consequences. Also a good opportunity to talk about the more complex parts of westward expansion — like what it meant for Native Americans, which the original game definitely glossed over.
Age of Empires II: Definitive Edition (Ages 10+)
Real-time strategy covering the Middle Ages, from the fall of Rome through the Renaissance. Build bases, gather resources, create armies, and play through historical campaigns based on real events and figures.
What you get: Campaigns featuring Joan of Arc, Genghis Khan, Saladin, William Wallace, and more. Each campaign teaches about that historical figure and their era while you play through recreations of actual battles and events.
The learning: Medieval history, military strategy, economic management, and how different civilizations had different strengths. The campaigns include historical context for each mission.
Parent reality check: This is a war game, so there's combat, but it's not graphic — think tiny soldiers on a map, very strategic and abstract. The learning curve can be steep, so this works best for kids who already like strategy games or have patience for learning complex systems. The campaigns have adjustable difficulty, so you can start easy.
Where in the World is Carmen Sandiego? (Ages 6+)
The geography-teaching classic has multiple modern versions. Track down Carmen and her crew by learning about world geography, cultures, and landmarks.
What works: Makes geography fun through detective work. Kids learn about countries, cities, flags, currencies, and cultural facts while solving mysteries.
Best version: The Netflix interactive episode combines the show with game elements, or try the Google Earth game for free.
Minecraft: Education Edition (Ages 7+)
Regular Minecraft is already educational in many ways, but Education Edition includes specific historical world downloads — ancient Rome, Egyptian pyramids, historical landmarks — that kids can explore and learn from.
What works: Kids who already love Minecraft can explore historical builds with educational content built in. It's familiar gameplay with learning objectives.
Parent reality check: Requires a school account or subscription, but some historical worlds are available in regular Minecraft too. Check out Minecraft historical builds for more options.
Total War Series (Ages 13+)
These combine turn-based empire building with real-time tactical battles. Different games cover different eras: Rome, Medieval Europe, Feudal Japan, Ancient China.
What you get: Deep strategic gameplay where you manage entire civilizations, including politics, economics, diplomacy, and military campaigns. The battles are spectacular and based on actual historical tactics.
The learning: Military history, political strategy, how empires actually functioned, the importance of supply lines and logistics.
Parent reality check: These are rated T for Teen because the battles can be intense (though not gory). They're also COMPLEX — like, read-the-manual complex. Best for teens who are already into strategy games or really passionate about a specific historical era.
Crusader Kings III (Ages 14+)
Medieval dynasty simulator where you play as a noble family across generations. This one's for the teen who wants to understand how medieval politics, inheritance, and power actually worked.
What you get: Incredibly detailed medieval simulation covering Europe, Africa, and Asia from 867-1453. Arrange marriages, manage vassals, fight wars, scheme against rivals.
The learning: How medieval society actually functioned, the role of religion in politics, why inheritance laws mattered, how alliances were formed. It's like a playable Game of Thrones but with real history.
Parent reality check: Rated T for Teen. There's no graphic content, but themes include arranged marriages, political scheming, warfare, and religious conflict. The complexity is through the roof — this is for teens who want a deep, challenging experience. Also a great opportunity to discuss how medieval values differ from modern ones.
Real talk: no game is 100% historically accurate, and that's okay. Even the best ones take liberties for gameplay reasons. But that doesn't mean they're not educational.
The key is conversation. Play together sometimes, or at least check in about what they're learning. Ask questions like:
- "What do you think was different in real life?"
- "Why do you think the game designers made that choice?"
- "What else do you want to know about this time period?"
Some games like the Assassin's Creed Discovery Tours explicitly tell you when they're speculating vs. showing confirmed historical facts. Others, like Civilization, are more about teaching historical concepts than specific events.
Use these games as springboards. Kid getting into ancient Egypt through the Discovery Tour? Time for a trip to the library for books about mummies. Loving the medieval period in Age of Empires? Watch a documentary together. Gaming plus other media creates deeper understanding than either alone.
Ages 6-8: Stick with lighter fare like Carmen Sandiego and Minecraft historical builds. Focus on geography and basic historical concepts rather than complex strategy or war themes.
Ages 8-10: Oregon Trail, Discovery Tours (with parent co-play), and beginner-friendly strategy games. Good age to start discussing how games simplify history and what might be different in real life.
Ages 10-13: Civilization VI, Valiant Hearts, Age of Empires II. Can handle more complex strategy and emotional themes, but still benefit from parent involvement in discussions about war, conflict, and historical context.
Ages 13+: Total War, Crusader Kings III, and more mature historical games. Can engage with complex political themes and understand historical context better. Good candidates for deeper discussions about historical accuracy, bias in historical narratives, and how we know what we know about the past.
Time investment varies wildly. Valiant Hearts can be finished in 5-6 hours. A single Civilization VI game can take 10+ hours. Set expectations about save points and stopping times before starting.
Not all learning looks like learning. Your kid might seem like they're "just playing," but if they're making strategic decisions, reading historical info, or thinking about cause and effect, that's learning. Trust the process.
These work great for homeschool. Many homeschooling families use these games as part of their history curriculum. The engagement level is usually way higher than textbooks, and you can build entire units around them.
Multiplayer can be educational too. Many of these games (especially Civilization and Age of Empires) have multiplayer modes. Playing together or with siblings can spark great discussions about different strategies and historical interpretations.
Watch for the rabbit holes. The best outcome is when a game sparks genuine interest in a historical period. Be ready with books, documentaries, museum trips, and other resources when your kid gets obsessed with Vikings or ancient Rome.
Historical video games won't replace good teachers or well-written books, but they're a powerful tool in the learning toolkit. They make history interactive, memorable, and actually fun — which is more than most textbooks can claim.
The key is choosing games that match your kid's age, interests, and gaming skill level, then staying involved enough to help them connect what they're learning in the game to broader historical understanding.
Start with one game that matches a current interest or school topic. Play together when possible. Ask questions. Follow the rabbit holes. And don't stress if they die of dysentery a few times — that's just part of the Oregon Trail experience.
Next Steps:
- Check what historical periods your kid is studying in school and find a matching game
- Try a free option first (Carmen Sandiego on Google Earth, Minecraft historical worlds)
- Set up a gaming schedule that includes time for these educational games
- Visit your library for books about time periods they discover through games
- Consider gaming subscriptions like Xbox Game Pass or Ubisoft+ if you want to try multiple games without buying each one
History doesn't have to be boring. Sometimes it just needs better graphics and player agency.


