The Crew is one of the sharpest card games published in the last decade. It takes the ancient mechanic of trick-taking (Hearts, Spades, Euchre) and flips it into a cooperative space voyage where talking is banned and your only lifeline is a single green radio token.
Because the game forces everyone to be quiet about their hands, it completely solves the 'quarterbacking' problem common in cooperative games like Pandemic. Nobody can boss a younger kid around because nobody knows what anyone else is holding.
If your family has zero trick-taking background, expect a steep curve on Mission 1. Run a few open-handed dummy rounds to teach following suit and trumping, then dive into the campaign.


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