Jumanji Welcome To The Jungle

Jumanji Welcome To The Jungle

movie

PG-13, 2017, Adventure, Comedy

WISE
72%

WISE Score

76

Avg. Tomatometer

Four teens get sucked into a video game and must work together to escape the jungle—it's funnier and more heartfelt than you'd expect from The Rock.

IMDb6.9
RT Critics76%
MC58
TMDB6.8
Common Sense Media
Where to Watch
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Screenwise Verdict

This is one of those rare reboots that actually works. It takes the Jumanji concept and makes it relevant for the gaming generation without being cringey about it. The action is fun, the humor lands, and there's genuine heart underneath the explosions.

Yes, there's PG-13 stuff—violence that's more slapstick than scary, body-swap jokes that toe the line, some mild language. But it's also smart about its themes: kids learn to value what makes them different, work as a team, and find confidence beyond their appearance. The video-game framework (lives, levels, NPCs) is clever enough that kids who game will geek out.

It's genuinely watchable in 2025, which matters. Some family movies are technically fine but feel like homework. This one? Kids will actually want to watch it, and you won't be checking your phone. The Rock is charming, Kevin Hart is funny, and the teen actors nail the awkwardness of being trapped in the wrong body.

Just know what you're getting: a PG-13 action-comedy that earns its rating but stays firmly in popcorn-movie territory. Perfect for a Friday night with tweens or young teens.

Age Fit

Best for ages 10-16, though mature 9-year-olds who can handle action-comedy violence will be fine. Teens won't roll their eyes—it's genuinely entertaining. Probably loses appeal after high school unless you're nostalgic or just love The Rock.

WISE Breakdown
Wholesome
72

Positive character arcs where four teens learn to work together, appreciate their differences, and grow in confidence. Models cooperation and teamwork as essential to survival. Some mild innuendo and body-image jokes (nerdy teen becomes muscular Dwayne Johnson, shy girl becomes sexy avatar) that play for laughs but could spark conversations. Pacing is energetic without being chaotic. Avoids mean-spiritedness and ends on themes of friendship and self-acceptance.

Imaginative
78

Clever meta-concept of being trapped inside a video game with lives, levels, and character strengths/weaknesses. The jungle setting offers creative action sequences and problem-solving scenarios. The avatar-swap premise (nerdy kid becomes action hero, jock becomes short zoologist) invites kids to think about identity and perspective. While it follows a fairly standard adventure formula, the video-game framework adds a fresh twist to the original Jumanji concept.

Safe
68

PG-13 action violence (explosions, animal attacks, characters 'dying' and respawning in video-game fashion) that's played for comedy rather than horror. Some mild language and innuendo. A running joke involves a male character inhabiting a female avatar and making comments about the body. Wildlife threats (hippos, jaguars, snakes) are intense but cartoonish. No gore, nudity, or truly traumatic content, but the violence and mild sexual humor mean younger kids might find some moments uncomfortable or confusing. Overall safe for the tween/teen audience it targets.

Enriching
70

Strong themes about looking beyond appearances, playing to your strengths, and valuing what makes you different. Each character learns something meaningful: the self-absorbed athlete learns humility, the insecure girl gains confidence, the nerd discovers inner courage, the loner learns to trust others. Demonstrates how teamwork and communication solve problems better than going solo. Entertaining enough to hold attention while delivering genuine character growth. Not particularly educational but emotionally intelligent for a blockbuster action-comedy.

Parent Info

Why It Might Be Great

  • Actually funny with clever video-game mechanics (three lives, character strengths/weaknesses, NPCs) that kids who game will appreciate
  • Positive messages about teamwork, self-acceptance, and looking beyond stereotypes without being preachy
  • Fast-paced adventure that holds attention—this isn't a slog, kids will actually want to watch it
  • Characters genuinely grow: the popular kids learn humility, the outcasts gain confidence, everyone learns cooperation matters
  • The body-swap premise creates natural empathy-building as characters literally walk in each other's shoes (or avatars)

What to Watch For

  • PG-13 action violence including animal attacks, explosions, and characters 'dying' (then respawning)—played for laughs but still intense
  • Running jokes about a teenage boy inhabiting a curvy female avatar, with comments about the body that might need context
  • Some mild language and innuendo scattered throughout
  • Younger or sensitive kids might find the jungle threats (hippos, snakes, bad guys) scary even though it's comedic

Conversation Starters

  • "If you could pick any video game avatar, what strengths and weaknesses would you want?"
  • "The characters had to work together even though they're totally different—when have you had to do that?"
  • "Spencer became confident as Dr. Bravestone but had to learn he was brave as himself too. What makes someone actually brave?"
  • "Everyone was surprised by what their avatar could do. What's something about yourself that might surprise people?"
  • "The game forced them to use each person's unique skills. What would your 'character strengths' be on a team?"
Stills
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