It Takes Two

It Takes Two

game

2021, Platform, Puzzle

WISE
83%

WISE Score

88%

IGDB

A wildly creative co-op adventure where divorced parents-turned-dolls must literally work together to save their marriage (and themselves).

Screenwise Verdict

It Takes Two is that rare game that's genuinely designed for two people to experience together—not just multiplayer, but true cooperation where you're constantly talking and strategizing. The imagination on display is off the charts, with each chapter feeling like a completely different game.

The elephant in the room (literally) is the divorce storyline. This isn't background noise—it's the emotional core of the game. For families where this hits close to home, it could spark important conversations or feel uncomfortably real. The infamous stuffed elephant scene is a legitimate content warning; it's trying to be darkly funny but lands as genuinely distressing for some players.

That said, this is one of the best co-op experiences available, period. Playing it with your kid creates genuine bonding moments because you're forced to communicate and problem-solve together. The game won't let you brute-force your way through—you have to actually work as a team.

It's a 2021 release, so no outdatedness penalty here. This is modern, polished, and engaging. The lack of monetization nonsense is refreshing. Just know what you're getting into emotionally, and you'll have a genuinely memorable gaming experience with your kid.

Age Fit

Best for ages 10-16, especially when played with a parent or older sibling. The divorce theme and emotional complexity make it less suitable for younger kids, while the creative gameplay keeps teens engaged. Older teens might find the relationship drama a bit on-the-nose but will still enjoy the inventive mechanics.

WISE Breakdown
Wholesome
78

Models cooperation and teamwork as core mechanics—two players must work together constantly. The narrative centers on a couple trying to save their relationship, showing reconciliation and communication. However, the premise involves parents on the brink of divorce, which can be emotionally heavy for younger kids. The game has moments of cartoon violence and some darker emotional themes around family breakdown, but overall tone is playful and adventure-focused.

Imaginative
92

Exceptionally creative genre-bending gameplay with each level introducing wildly different mechanics—from space battles to music rhythm sections to time manipulation. The fantastical world where humans become dolls offers constant visual surprises and inventive puzzle design. Every chapter feels like a new toy box of ideas. The 'unpredictable hides around every corner' descriptor is accurate—this game is bursting with imagination and variety.

Safe
75

No in-game purchases, no loot boxes, no online chat with strangers—just couch co-op or invite-only online play with someone you know. The Friend's Pass feature is actually generous (one purchase lets two people play). Some cartoon violence exists (characters are dolls fighting toy enemies), and there's one particularly controversial scene involving a stuffed elephant that can be disturbing. The divorce/relationship conflict theme may be emotionally challenging for kids from families experiencing similar issues. No ESRB rating provided in data, but likely T for Teen based on content.

Enriching
85

Teaches genuine collaboration and communication skills—puzzles literally cannot be solved alone, requiring players to talk, strategize, and coordinate. Builds problem-solving abilities through varied puzzle types. The relationship repair narrative offers opportunities to discuss conflict resolution, empathy, and family dynamics. High skill ceiling with platforming and timing challenges. The IGDB rating of 88.5 suggests strong quality and engagement. Won Game of the Year at multiple award shows (though not listed in our data).

Parent Info
✓

Why It Might Be Great

  • Genuinely requires teamwork—this isn't side-by-side play, it's constant communication and collaboration, making it perfect for building relationship skills
  • Incredibly imaginative with each chapter introducing completely new gameplay mechanics—never gets stale or repetitive
  • Friend's Pass means only one person needs to buy it, then invite someone to play the entire game free
  • Opens conversations about relationships, conflict resolution, and family dynamics in a playful context
  • High production value and engaging enough that adults actually want to play it (rare in family gaming)
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What to Watch For

  • The divorce theme is front and center—might hit hard if your family is going through separation or if kids are anxious about parental conflict
  • One scene involves the characters trying to make their daughter cry by destroying her beloved stuffed elephant—it's meant to be darkly comedic but can be genuinely upsetting
  • Some cartoon violence (smashing toy soldiers, etc.) and mild language scattered throughout
  • Requires a committed co-op partner—this is a 10-14 hour game that demands both players present for the entire journey

Conversation Starters

  • "Why do you think Cody and May are having such a hard time working together at first? What changes as they go through their adventure?"
  • "If you could turn into a tiny version of yourself and explore our house, what would look different or scary or cool?"
  • "What was the hardest puzzle we had to solve together? How did we figure it out?"
  • "That elephant scene was pretty intense—what did you think about that? Was it funny or sad or something else?"
  • "What do you think the game is trying to say about how people should treat each other when they disagree?"

Deep Dive

The mechanical whiplash

Most games give you a mechanic—jumping, shooting, or racing—and make you do it for ten hours. It Takes Two has a different idea: it gives you a power, lets you master it for twenty minutes, then trashes it for something entirely new. One level you’re playing a third-person shooter with sap-guns against giant wasps; the next, you’re in a top-down dungeon crawler or a flight simulator on the back of a bird.

This variety is the game's secret weapon for cooperative gaming building teamwork and communication. Because the rules change constantly, neither the parent nor the child can go on autopilot. You are both perpetually "new" to the current challenge, which levels the playing field. It’s a relentless pace that makes it one of the best co-op games for parents and kids because neither of you ever has the chance to get bored.

Messy themes for messy lives

We see a lot of media that treats family conflict with kid gloves, but this game is surprisingly cynical about Cody and May’s relationship. They aren't just "disagreeing"—they are often petty, selfish, and genuinely mean to each other. This is where the game shifts from a fun platformer into a social-emotional learning game by accident.

You aren't watching a perfect family; you’re watching a broken one try to navigate a disaster. For kids in the 10-14 range, this realism usually resonates more than a sanitized "everyone get along" story. It acknowledges that parents are flawed people. If you’re looking for best couch co-op games that actually have something to say, this is the peak of the genre, but be prepared for the characters to be unlikeable for a good chunk of the runtime.

The "Elephant" in the room

You’ve likely heard about the stuffed elephant scene. It is the single most divisive moment in modern family gaming. Without spoiling the specifics, the parents make a choice to destroy something their daughter loves, thinking it will break the spell they are under.

The game frames this with dark, slapstick humor, but for many children, it feels like a genuine betrayal. It’s a moment of narrative "edge" that might require a quick conversation. It isn't a dealbreaker, but it is a sharp departure from the otherwise whimsical tone. If your kid is particularly sensitive to "mean" humor or distress involving childhood comforts, you’ll want to be the one holding the second controller when that level hits.

Why it’s the gold standard

Despite the heavy themes, the production value here is staggering. Hazelight Studios built a world that feels like a high-budget animated film you can actually inhabit. The "Friend’s Pass" system is also a massive win for parents—if you want your kid to play with a cousin or friend across the country, only one of you needs to own the game.

It’s rare to find a title that demands this much synchronization. You can't just follow behind your kid while they do the hard work; you literally cannot progress unless you both perform your specific roles. It’s the ultimate "we’re in this together" experience, making it a mandatory play for anyone trying to move from solo screen time to genuine family connection.

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