Lumosity

Lumosity

app

Everyone, 2014, Education

WISE
67%

WISE Score

4.7

App Store

Brain training games that promise to sharpen your mind—if you can commit to the routine and navigate the premium upsells.

Screenwise Verdict

Lumosity is the brain training app that everyone's heard of, and it's...fine. The games are well-designed, science-backed (sort of), and genuinely exercise cognitive skills like memory and attention. Over 100 million people use it, and Common Sense Media gives it a thumbs up for older kids.

But here's the thing: it's boring. Like, really boring for most kids. Unless your child is unusually motivated by self-improvement metrics and daily brain workouts, they'll play it twice and forget about it. The freemium model doesn't help—constant nudges to upgrade to premium can feel pushy.

Also worth knowing: the FTC slapped Lumosity with a $2 million fine in 2016 for overstating what brain training can actually do. The claims are more careful now, but the jury's still out on whether getting better at these games translates to real-world cognitive gains or just makes you better at...these games.

If your teen is genuinely into optimizing their brain and tracking progress, great. Otherwise, they'd probably get more cognitive benefit from reading a challenging book, learning an instrument, or picking up a new language. Lumosity isn't harmful, but it's also not the mental workout miracle it sometimes pretends to be.

Age Fit

Best for ages 10+ who can commit to a routine and understand the purpose of cognitive training. Younger kids will find it repetitive and boring. Adults genuinely use this too, so it has broad appeal for anyone interested in mental fitness.

WISE Breakdown
Wholesome
78

Promotes positive mental habits and self-improvement without any toxic elements. The focus on brain training and cognitive development is inherently constructive, though the app lacks social/emotional dimensions that would push it higher. No concerning content, appropriate tone throughout.

Imaginative
62

Games are designed around established cognitive tasks rather than open-ended creative expression. While there's variety across 40+ games targeting different skills, the activities are structured puzzles and challenges rather than imaginative play. It exercises the brain but doesn't particularly spark creativity or wonder.

Safe
71

No inappropriate content, and kids mode is available. However, the freemium model with premium subscriptions and auto-renewal creates pressure to upgrade. The FTC fined Lumosity $2 million in 2016 for deceptive advertising about cognitive benefits, though the app itself remains safe to use. No ads in premium, but free version has upgrade prompts.

Enriching
68

Targets legitimate cognitive skills like memory, attention, and problem-solving with science-backed exercises. Common Sense Media notes it's helpful for building these skills over time. However, real-world transfer of 'brain training' benefits remains debated in cognitive science. It's mentally engaging but not deeply enriching in the way that learning a language, instrument, or reading would be.

Parent Info
✓

Why It Might Be Great

  • Targets real cognitive skills like memory, attention, speed, and problem-solving with 40+ adaptive games
  • Personalized daily workouts that adjust to your performance level
  • Detailed insights help you track progress and understand your cognitive patterns
  • Used by 100+ million people worldwide with collaboration from university researchers
  • Kids mode available for age-appropriate experience
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What to Watch For

  • Freemium model means constant prompts to upgrade to premium subscription
  • FTC fined Lumosity $2 million in 2016 for overstating brain training benefits—claims are more modest now
  • Requires consistent daily use over time to see any meaningful improvement
  • Works best for older kids/teens who can self-motivate; younger kids will likely lose interest quickly
  • The science on whether 'brain training' transfers to real-world skills is still mixed

Conversation Starters

  • "Which games are hardest for you? Memory, speed, or problem-solving ones?"
  • "Do you notice yourself getting better at these over time, or does it just feel like you're getting better at the games themselves?"
  • "Would you rather do Lumosity or learn something new like coding or a language?"
  • "How do you think these games compare to things like reading or playing an instrument for exercising your brain?"

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