God of War

God of War

game

2018, Role-playing (RPG), Hack and slash/Beat 'em up

WISE
72%

WISE Score

92%

IGDB

A brutal, beautiful father-son journey through Norse mythology—with all the blood, profanity, and emotional depth that implies.

Amazon4.4
Board Game Geek6.5
Common Sense Media

Where to Play

Screenwise Verdict

Let's be clear: this is not a kids' game, and you shouldn't let your 12-year-old play it just because their friend's parents are more permissive.

But for older teens (15-17) who are ready for mature content? This is one of the best games ever made. The father-son relationship between Kratos and Atreus is more emotionally sophisticated than most prestige TV dramas. It's a story about breaking cycles of violence, learning to communicate, and carrying the weight of your past while trying to be better for the next generation.

Yes, it's violent—Kratos literally tears mythical creatures apart. Yes, there's profanity. But the violence serves the narrative rather than existing for shock value, and the emotional payoff is genuine. The Norse mythology is richly detailed and actually educational. The gameplay is strategic and rewarding.

If your teen is mature enough to process graphic content in context and you're comfortable having conversations about violence, fatherhood, and mythology, this is worth playing together or discussing afterward. Just don't kid yourself about the rating—this is Mature for a reason.

Age Fit

This is strictly for mature teens 15-17 and adults. The Mature 17+ rating exists for a reason—graphic violence, strong language, and heavy themes make it inappropriate for younger players. That said, for older teens who can handle the content, it's a masterclass in storytelling and game design.

WISE Breakdown
Wholesome
52

The father-son relationship between Kratos and Atreus is genuinely moving and models growth, vulnerability, and teaching through adversity. However, the game's frequent graphic violence, strong profanity, and occasional sexual innuendo keep it firmly in mature territory. The emotional core is healthy, but the wrapper is decidedly not family-friendly.

Imaginative
88

A stunning reimagining of Norse mythology that transforms a rage-driven anti-hero into a complex father figure. The world-building is extraordinary—from the World Serpent coiled around Midgard to the intricate realms connected by Yggdrasil. Combat is inventive and visceral, puzzles demand spatial reasoning, and the single-shot camera creates cinematic immersion. This is creative storytelling and game design at its peak.

Safe
35

ESRB Mature 17+ for good reason: graphic violence with blood (though enemies are mostly mythical creatures), strong language throughout, and occasional sexual references. No predatory monetization, loot boxes, or online chat—so the technical safety is solid. But content-wise, this is absolutely not safe for younger kids. The violence is stylized but intense, and boss fights can be genuinely disturbing.

Enriching
82

Beyond the hack-and-slash surface lies a meditation on fatherhood, grief, legacy, and breaking cycles of violence. The Norse mythology is richly detailed and educational. Combat demands strategic thinking and pattern recognition. The father-son dynamic explores communication, trust, and teaching responsibility. For mature teens, this offers genuine emotional and ethical growth alongside entertainment.

Parent Info

Why It Might Be Great

  • One of the most emotionally sophisticated father-son stories in gaming, exploring grief, growth, and breaking generational trauma
  • Stunning Norse mythology world-building with educational depth—you'll actually learn about Jörmungandr, Yggdrasil, and the Nine Realms
  • Combat is strategic and satisfying, demanding pattern recognition and tactical thinking rather than button-mashing
  • No microtransactions, loot boxes, or online toxicity—just a complete, single-player experience
  • The single-shot camera technique creates unprecedented cinematic immersion

What to Watch For

  • Graphic violence throughout—enemies explode in colored blood, boss fights are intense and sometimes disturbing
  • Strong language peppered through dialogue, plus occasional sexual innuendo from side characters
  • Dark themes including death, vengeance, and the weight of a violent past—emotionally heavy for younger teens
  • Absolutely not appropriate for kids under 15, and even then requires maturity to process

Conversation Starters

  • "Kratos is trying to be a better father than his own father was. What do you think makes someone a good parent?"
  • "The game shows how violence can be a cycle that's hard to break. How do you think people can change patterns they learned growing up?"
  • "Atreus struggles with learning his true identity. How do you think our family history shapes who we are?"
  • "The Norse gods in this game are flawed and sometimes cruel. What does that say about how ancient cultures understood power and morality?"

Deep Dive

If you played the original games in the early 2000s, forget everything you know about Kratos. He’s no longer the screaming, one-dimensional avatar of rage. This reboot is essentially the Logan or The Last of Us of the franchise—a "prestige" experience that trades mindless button-mashing for a nuanced, slow-burn story about a grieving father and a son who barely knows him.

The "Dad of War" Shift

The most striking thing about this game isn't the combat; it's the perspective. The entire game is presented in a single, continuous camera shot. There are no cuts to black and no loading screens. It creates an intimacy that makes the quiet moments—like Kratos hovering his hand over Atreus’s shoulder, unsure how to offer comfort—hit harder than the actual fights.

If your teen is used to the frantic, colorful chaos of something like Fortnite, this will feel like a massive jump in sophistication. It’s a game that expects you to pay attention to the subtext. If your kid is already navigating emotional storylines in other media, they’ll appreciate that the game doesn't treat them like a child. It treats the player like an adult who understands that the hardest part of the journey isn't killing a dragon, but figuring out how to talk to your kid about their dead mother.

Mythology as a Mirror

While the earlier games were a blood-soaked tour of Greece, this entry moves the party to Midgard. It treats Norse mythology with a level of detail that puts most Hollywood movies to shame. You aren't just seeing Thor or Odin; you’re living in a world shaped by their cruelty and the scars they left on the landscape.

For kids who grew up obsessing over Mount Olympus through books or other games, this is a fascinating, much darker pivot. It’s less about "who would win in a fight" and more about how these myths function as a cautionary tale about power. The game handles the lore with incredible respect, turning the Nine Realms into a giant, interactive puzzle box that rewards exploration and curiosity.

The Friction Points

Let’s talk about the violence. It is visceral. When Kratos uses his axe, you feel the weight of it. The "finishing moves" are cinematic and often involve tearing mythical creatures apart with bare hands. It isn't "cartoonish" violence; it’s heavy and impactful.

However, the game uses this to make a point. Kratos is actively trying to hide his past from his son, and every time he is forced to be the "monster" again, the game makes you feel the cost of that choice. It’s a great entry point for a conversation about whether violence is ever truly "solved" or if it just creates more problems down the line.

If you’re setting this up on a new console, it’s worth checking our PlayStation playbook to make sure you’ve got the right settings dialed in, because once your teen starts this story, they won't want to put the controller down until the final credits roll. It’s a rare game that manages to be both a technical masterpiece and a genuine tear-jerker.

Ask Anything

Get a personalized guide on any topic

Related Guides