Destiny 2 is a legitimately good game—Bungie knows how to make shooting feel satisfying, and the endgame raids are some of the best cooperative content in gaming. The world-building is rich, the buildcrafting is deep, and when you're in a fireteam that clicks, it's magic.
But it's also a live-service game designed to keep you logging in daily, with a real-money store, unmoderated chat, and a grind that can tip into compulsion. For a 13–15 year old with good impulse control and parents who enable platform-level safety settings (mute chat, restrict purchases, monitor who they're playing with), it can work. For younger kids or families who want a 'set it and forget it' experience, this is not that.
If you're going to let your teen play, play with them—at least for a while. You'll see firsthand whether they're handling the social dynamics and whether the game is scratching a healthy 'challenge and mastery' itch or becoming an obligation. And set clear boundaries on spending before the first 'Silver' purchase pops up.









