This is mobile gaming at its worst. Beat the Intro takes a perfectly fine rhythm game concept and wraps it in one of the most exploitative subscription models I've seen: $7.99 per week. That's over $400 a year to play a casual mobile game with 'neon glow assets.'
Amanotes knows what they're doing—they're one of the biggest music game publishers in the world, and they've clearly optimized for extracting maximum revenue from young players who don't understand that clicking 'Subscribe' means their parents' credit card gets charged every single week, forever, unless someone remembers to cancel.
The game itself? Totally generic. Hold and drag, slash some blocks, avoid obstacles. It's fine. But there are dozens of better rhythm games (including Beat Saber, Geometry Dash, or even Just Dance) that don't require a second mortgage.
Hard pass. If your kid wants a music game, literally any other option is better than this subscription trap.



