The digital action figure bin
Think of this game less as a cinematic masterpiece and more as a massive, interactive toy box. The developer, Team NINJA, built this for the kid who dumps every Marvel figure they own onto the living room rug to see who wins in a brawl. While the critics gave it a 65, that score mostly reflects the frustration of adult reviewers looking for a deep story. For a ten-year-old, the roster is the only review score that matters.
It’s one of the few places where the X-Men, the Guardians of the Galaxy, and the Avengers actually hang out together. If your kid is transitioning out of the LEGO Marvel phase but isn't quite ready for the complexity or darker themes of more mature superhero titles, this is the perfect middle ground. It feels "grown-up" because of the flashy combat, but it remains mechanically simple enough that they won't get stuck on a boss for three days.
The local co-op struggle
The biggest selling point is playing together on the couch, but there’s a specific technical quirk you need to know about: the camera. When you have four players on one screen, the camera tries to keep everyone in view, often resulting in a zoomed-out mess where you can’t tell Iron Man from a purple explosion.
If you're playing with younger kids, they will inevitably wander off-screen or get stuck behind a wall, which drags the camera away from the action. It requires a bit of "teamwork" that isn't about fighting bad guys, but rather staying physically close to each other in the game world. It’s a great moment to talk about how action heroes and emotional intelligence go hand-in-hand, specifically when it comes to being a considerate teammate and not leaving your partner in the literal dust.
The "ISO-8" grind
Late in the game, the difficulty spikes. To beat the final chapters, the game expects you to engage with a system called ISO-8, which is basically a collection of colorful crystals that boost stats. For most kids, this is where the game becomes boring.
Managing menus and crunching numbers to see if a 3% boost to "Mastery" is better than a 2% boost to "Strength" isn't why people buy Marvel games. If your kid starts losing interest around the two-thirds mark, it’s probably because the game stopped being about punching Thanos and started being about inventory management. You might need to jump in and help them equip the right gems so they can get back to the actual fun parts.
Better than a movie marathon
If you have a rainy Saturday and a couple of kids who are vibrating with energy, this is a better use of time than just re-watching Infinity War. It’s active, it requires communication, and the stakes are low. It won't win any awards for innovation, and the gameplay is about as deep as a puddle, but as a shared family activity on the Switch, it’s a reliable win. Just don't expect it to be their new favorite game for more than a month or two. Once the roster is unlocked and the story is done, there isn't much reason to go back.