Root is that rare board game that lives up to its hype. It won Game of the Year for good reason: the asymmetric design is genuinely innovative, forcing players to think in completely different ways depending on their faction. This isn't a game where everyone does the same thing with minor variations—the Marquise builds, the Eyrie programs, the Alliance recruits, the Vagabond quests. It's four different games happening simultaneously on one board.
The catch? This is a war game. A cute, woodland-creature war game, but a war game nonetheless. Players will attack each other, block each other's plans, and form temporary alliances only to betray them later. If your family enjoys competitive games and can handle direct conflict without hurt feelings, Root is exceptional. If someone at your table takes attacks personally or struggles with losing, this will create tension.
The learning curve is real—3.84 complexity means this isn't Catan. Expect the first game to be rough as everyone figures out their faction. But once it clicks, Root offers incredible strategic depth and replayability. It's the kind of game that rewards multiple plays and gets better as everyone learns the systems.
For families with strategically-minded teens who enjoy chess-like thinking and don't mind cutthroat competition, Root is an absolute gem. Just make sure everyone knows what they're signing up for before the cute woodland creatures start waging war.





