The King of Style
If you want to understand why people love Devil May Cry 5, look at the 'Style Meter' in the corner of the screen. It starts at D (Dismal) and climbs to SSS (Smokin' Sexy Style!!). This isn't just flavor; it's the core philosophy of the game. Most games just want you to kill the bad guy. DMC5 wants you to kill the bad guy while juggling him in the air with a robotic arm, switching to a motorcycle-chainsaw, and never letting your feet touch the ground.
Three Ways to Play
The game cycles you through three characters: Nero, who uses a sword and swappable robotic arms; V, who stays back and commands demon pets like a gothic conductor; and Dante, who is basically a Swiss Army knife of weapons. This variety keeps the game from getting stale, but it also means the player has to learn three entirely different control schemes. It's a significant cognitive load, which is great for brain engagement but tough for younger or more casual players.
The 'Safety' Reality Check
Let's talk about the 'M' rating. The gore is high-fidelity. You will see demons being sliced in half and blood spraying the environment. However, it's very stylized. It lacks the mean-spiritedness of something like Mortal Kombat. It’s more about the 'rule of cool' than it is about suffering.
One specific thing to note for the budget-conscious: the game allows you to buy 'Red Orbs' with real money to revive yourself or buy skills. It’s a bit of a relic of older gaming greed. The game is perfectly balanced to be played without spending a dime, so make sure your kid knows that 'buying their way out' actually robs them of the chance to get better at the mechanics.
If they’ve finished this and want more, you might look into the Bayonetta series for similar style, though that leans even harder into the 'suggestive' themes.