Roblox is a platform of millions of user-made games. Kids can create,play, and socialize. The real risk isn't the games—it's the unmoderated social layer.
The video game industry is larger than film and music combined — and far more diverse.
But for many families, "video games" have become shorthand for Minecraft or Roblox, which are not traditional games.
They're platforms — places where users make and share experiences, often with social media-like incentives.
They're fun and expressive but operate like social networks, not traditional games with clear goals.
Roblox is more like YouTube or TikTok — endless, user-generated, and algorithm-driven — than like traditional games.
Learn how to redirect your child's energy toward other developmentally positive games and experiences.
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% of children by grade level in your community
*Screenwise 2025 U.S. baselines (modeled).
"Depends entirely on account settings"
"Great for friends, risky with strangers"
"Some kids learn game design"
Roblox contains millions of user-created "experiences" (games). Kids can play pet simulators, obstacle courses, role-play worlds, horror games, tycoon games, and more — all within one app.
Exploring different user-made games and experiences
Some kids use Roblox Studio to make their own games
Chatting, hanging out, and showing off with friends
Roblox can be genuinely creative and social. But it's also designed to maximize time-on-platform and Robux spending. The experience your child has depends almost entirely on: (1) Which games they play, (2) Who they interact with, (3) What account restrictions you've set.
Roblox has chat filters and reporting tools, but they're reactive, not proactive. Inappropriate content, scams, and predatory behavior slip through constantly. The platform is too big to moderate effectively.
Many games are designed around Robux spending—pay-to-win mechanics, limited-time items, and social pressure to buy premium accessories. Kids feel left out if they can't afford the "cool" items.
In games like Adopt Me! and Pet Simulator, kids trade virtual items that have real-world value. This creates scams, gambling-like behavior, and emotional attachment to digital possessions.
Roblox has robust parental controls—IF you set them up. Restrict chat, friend requests, and game access. Enable a parental PIN so your child can't undo your settings.
Account restrictions enabled, chat limited to friends or disabled, Robux spending set with limits, games reviewed together.
"Can I play with this person I met online?" "Can I get more Robux?" Playing daily for 2+ hours without breaks.
Secret friend lists, unauthorized spending, exposure to inappropriate content, emotional distress over virtual items or social drama, mentions of meeting online friends IRL.
Yes to Account Restrictions, friends-only chat or chat disabled, parent-approved games only; review settings monthly.
Yes to friends-only chat; help them add friends you know IRL; set Robux budget ($5-10/month max).
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