"But it's educational!" Should screen time for learning count differently than entertainment? Yes and no.Educational apps can be powerful—or just as addictive as games. Here's how to tell the difference and use them effectively.
The short answer: It depends. Not all "educational" apps are created equal. Khan Academy teaching math? Yes, that's different from TikTok. But many apps marketed as "educational" are just gamified busywork designed to keep kids clicking.
"If this app disappeared tomorrow, would my child miss the entertainment or the learning?"If the answer is entertainment, it's not really educational—it's just gamified screen time with a learning veneer.
Subjects: Math, science, history, economics, SAT prep
✅ Pros:
⚠️ Limitations:
Verdict: Excellent. One of the best free educational resources. Count it as learning time.
Subjects: Language learning (40+ languages)
✅ Pros:
⚠️ Limitations:
Verdict: Good for building basic skills. Treat it like practice, not full learning. Limit to 20-30 min/day.
Subject: Math (grades 1-8)
✅ Pros:
❌ Cons:
Verdict: Mixed. Better than no math practice, but the monetization is problematic. Use sparingly.
Subjects: Early learning (reading, math, science for ages 2-8)
Verdict: Fine for younger kids, but prioritize real books, hands-on play, and parent interaction over screen-based learning.
Active learning: Solving problems, writing code, answering questions, creating.
Passive consumption: Watching videos, tapping through flashcards mindlessly, earning points without thinking.
Prioritize active. Limit passive.
Educational apps are tools. Used well, they're powerful—Khan Academy has taught millions of students. Used poorly, they're just screen time with a guilt-free label.
Don't let "educational" justify unlimited screen time. Balance is key. The best learning still happens offline: books, conversations, hands-on exploration, and real-world experiences.
Education technology is a tool, not a substitute for curiosity, critical thinking, and real-world learning.